Mannahnin
Scion of Murgen (He/Him)
Yeah, it's definitely a matter of taste.Good insight and I agree there is source material for that sort of thing. I'd even argue Conan is that way. I'm not anti-DCC as I have bought nearly all of their old school modules written before the DCC game. I just don't care for the unpredictability that runs to the core of DCC's approach to magic. I can see for sure why some like it.
What's "all"? IME in the OSR for the past 15 years DCC is an outlier in that regard. Low Fantasy Gaming (now renamed Tales of Argosa) does it too, and 5 Torches Deep, but until Shadowdark came along IME it was pretty rare. The current most popular game in the OSR scene is still OSE, right? Which uses pure B/X mechanics (except OSE Advanced, making new B/X-style mechanics for expanded content modeled on AD&D).DCC may want that but why do they ALL seem to want this? Are they all that concerned with the pulp fiction, because that particular connection has never been what drove me to D&D in any of its editions.
Some other old games back in the day did it (GURPS magic required skill checks, each spell being its own skill), but it was never part of D&D, so most retroclones don't do it at all.
Same.Yep that is him. The savior of modern gaming if you ask me. I'll buy him a coffee if I ever meet him.