billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
You ever wonder how many soldiers thought similarly when their forces were routed and were being run down by enemy cavalry? How many cursed the decision made to engage in the first place?That pretty much sums up what I've seen. I hear all the time "oh you got into trouble, fool, you should have run". But then when I look at how the rules work, I'm like "this entire process looks like just as much of a pain as a fighting retreat would be" unless, again, you use the old D&D standby of "let's ignore the rules and just cast a spell to solve this problem".
Sure, this is a topic of discussion - and, again, an excellent example of how D&D can be hard to talk about. Some want to have a game of careful exploration and engagement in a dangerous environment where death may be around every corner while others want a game of action combat and few consequences and others want something with a different mix altogether. The answer probably has a lot more to do with aligning expectations between the players and DMs - do you have an agreement to have the monsters not pursue if the PCs run, do you want that to play out organically with some types of monsters pursuing and others not, or do you want them to always pursue to the point where PCs live a Hobbesian life - poor, nasty, brutal, and short?