CreamCloud0
Hero
i hate hunters mark in all it's forms as a damage oriented spell, no matter how many buffs and class perks they try to assign to it, which is a shame because rangers are one of my favourite classes/archetypes.
Blame grognards.i hate hunters mark in all it's forms as a damage oriented spell, no matter how many buffs and class perks they try to assign to it, which is a shame because rangers are one of my favourite classes/archetypes.
I have nothing against HM as a spell of itself, it's an OK spell, not great not terrible, what I hate is that even a fraction of rangers class budget is allocated to usage of HM.i hate hunters mark in all it's forms as a damage oriented spell, no matter how many buffs and class perks they try to assign to it, which is a shame because rangers are one of my favourite classes/archetypes.
i don't hate that it's a spell or not, i just don't like the design of it (and hex) marking a target for an extra die of damage per turn, and the constant switching targets (not to mention doing so eating up your bonus action),Blame grognards.
Ranger cant be forced to know a spell that blatantly magical.
If only there were a way for something to truly belong to one and only one class, rather than being a spell on several classes' spell lists and still accessible to people with the right feat or ability to poach spells.One of Treantmonk's main criticisms of the Ranger is that it lacks a clear identity, and he makes some changes to rectify it. One of the ways he does this is to make the Ranger spells more powerful, the problem is that Hunter's Mark doesn't just belong to the Ranger.
As people mentioned, it should be castable on tracks, or even an object that was in possession of the mark.i don't hate that it's a spell or not, i just don't like the design of it (and hex) marking a target for an extra die of damage per turn, and the constant switching targets (not to mention doing so eating up your bonus action),
not to mention it's a tracking spell that's absolutely awful for actually trying to track anything you haven't already found given you need to see your target to mark them.
I like 5E as an edition, but anything more complicated that tying your shoelaces is being coded as a spell.It's truly unfortunate that 5e's design doesn't allow for that, and has to push nearly all such vital components into the spells zone where nothing can be completely contained...
Well that's my point.i don't hate that it's a spell or not, i just don't like the design of it (and hex) marking a target for an extra die of damage per turn, and the constant switching targets (not to mention doing so eating up your bonus action),
not to mention it's a tracking spell that's absolutely awful for actually trying to track anything you haven't already found given you need to see your target to mark them.
that is lack of imagination, not grognardz.Well that's my point.
Because of grognards, rangers had to place all these pseudo realistic aspects on its core low lever spells.
i don't hate that it's a spell or not, i just don't like the design of it (and hex) marking a target for an extra die of damage per turn, and the constant switching targets (not to mention doing so eating up your bonus action),
not to mention it's a tracking spell that's absolutely awful for actually trying to track anything you haven't already found given you need to see your target to mark them.