It was the other way around. In 3.0, the scale of weapon awesomeness went: various materials, +1, +2, +3, +4, and +5 (I think bonuses above +3 were pretty rare), and resistances were usually pretty high. 10 was a low resistance, and I remember seeing things like DR 50/+3 which is essentially the same as immunity.
3.5 lowered the resistances so 15 was considered very high, but presented materials (as well as alignment) as separate from "magic" (which in turn is no longer separated by plusses, so a +4 and a +1 weapon are equally good at penetrating DR except for the 3 points of damage extra the +4 weapon does). The idea here was that even if you didn't have the right weapon, the DR would be low enough that it would be a speed bump and not a wall. This is what gets you the "golfbag" warrior – a concept I personally like where a professional warrior would use different weapons for different foes ("the right tool for the job"), but I recognize that many didn't like it. Then you get Pathfinder 1 which adds in the concept that certain pluses count as different materials as well.