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The Psionicle, Part III

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Desimus, you manage to find four gems. None of them are of exceptional quality. One is somewhat clear, although clouded in the center, is oblong, and has many facets. One is a bright green, though there is a crack running deep through one side of it's cubic sides. One resembles half a stone, and the inside of it is lined with deep purple jagged crystals. The last is a jet black, and smooth to the touch, and is oval in shape - it fits easily into your hand.

Syld, the auras all once again come suddenly, rather than gradually. The "natural" aura seems to be running away from you, then suddenly turns and heads down away from you to your right. In addition, there seems to be a faint glow from one of the gems that Desimus picked up. It would appear to be the jet black one.
 


"It doesn't seem so. Only the jet black has an aura and it is only faint. But the natural aura is moving away from us, and fast. I think that the aura is either coming from the 'Kreen that ran away or one of the gems it had in its bag. Should we run after it?"
 


"That Kreen is going to get help since it knows we are not supposed to be here. If we follow we should do it now and quickly, since waiting would just give the kreen more time to prepare for our arrival. If we don't follow it we should also leave now so they won't know where we went and so we might salvage some of the element of surprise. Syld I think it is your call since you can detect these auras and I will follow which ever course you choose. Here take this since I haven't the faintest clue how to use it."

Desimus hands the jet-black gem to Syld and places the rest into a pouch on his belt. He then waits expectantly for Syld's response.
 

Syld tries to identify the aura of the stone, if its a powerstone he'll hail it.
"I think we should follow it. We don't know any other thing that could help us so there's no sense in turning away now."
 

Desimus will move back to his place by Nathan and wait for Syld to start leading the party after the Kreen.

"Be ready for anything, but I am sure you already know that." He tells the party with a small smile.

Desimus adjusts his one handed grip on the crossbow and checks the torch to make sure it still has enough life left.
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edit: spelling
 
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Running Through the Maze

Syld, you manage to contact the stone without any difficulties. It contains the following powers, each manifested at 5th level - Detect Thoughts, Concussion, and Clairaudience/Clairvoyance.

Syld, the aura soon begins to fade away as it runs away from you. Following it, and from the assistance of torchlight and your memory, you begin to follow it as fast as you can.

You travel 20 feet down the corrider, and there are two tunnels, one forward and one to the right. You head right, and 30 feet later there is another intersection, with a tunnel leading left and another leading straight. You take the one on the left, following the running aura. It takes a right up ahead, and you follow it, running down 50 feet of corrider to find a tunnel heading right and one straight. You take the right, and the aura takes a left as you do, and then almost immediately it takes a right.

You run down another 50 feet of corridor, and the tunnel turns to the left. You take the left, and 20 feet later there is another intersection, with one tunnel heading right and another forward. The aura runs down the tunnel to your right - and drops down around 10 feet. It continues moving, although it is difficult to tell without being able to see it now that it is below you - but it appears to be moving in the same direction it was before it dropped. You run down the corridor on the right, and feel a slightly warm, very slow air current coming from in front of you.

You run almost 70 feet down a relatively straight tunnel, and then almost fall into a large hole, similar to the tunnel entrance. You can make out the marks of long claws along the floor and wall, and they appear to be going down. The torchlight and Shardorn's holy symbol provide enoguh light to show that the hole is at lesat 4 feet deep. Bringing the torch above the hole reveals it to be roughly 10 feet deep, and continues forward. Syld, the aura continued down that tunnel. It is currently heading to your right, around what would appear to be 50 feet or so away from you, although, again, it is difficult to tell with it being below you rather than on the same level.

So - you are confronted with a hole, which appears to be 10 feet deep. A stale current of slightly warm air - not even enough to be called a breeze - is issuing forth slowly from the hole.
 

Walking over to the edge of the hole, Jansson draws his sword.

"If one of you could help me down, I'll go first."
 

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