• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Psionicle, Part III

Status
Not open for further replies.
"I thought you were mapping," Osius breaks into the fastest pace possible that would keep him adjacent to Syld.
 

log in or register to remove this ad

To Osius: "I would be except I can't very well write in my journey book with this torch and crossbow in my hands. I thought one of you would be using some of your mental capacities to keep track of our position."

A worried look passes over Desimus's face, but almost instantly brightens back up.

"Well, no worry I just remembered that Rostrum is on the surface and he will be able to tell me at least the general direction back there"
 

Catch That Thri-Kreen!

You run down a straight 60 feet of tunnel, and come to a curve that heads right. The aura reappears in Syld's sight, only to disappear immediately after taking another right. You take the right in your tunnel, running after the Thri-Kreen. You pass by another tunnel that heads right after around 50 feet. The snapping of mandibles issue forth from it, and two auras are present there.

The turn the other Thri-Kreen took looks to have been around 40 feet head of your current location. It did not take this turn, but there are two 'Kreen-sized auras inside the tunnel on the right somewhere. They don't appear to be moving about, and are not acting as though they noticed you.

Do you continue down the tunnel after the first Thri-Kreen, or will you deal with the two down the side tunnel on your right?


Post 6
 

Braking into a run, Jansson does his best to keep up with Syld.

"I take it you've all got a weapon handy? I have this nasty feeling we're running into a trap."
 

"I think you maybe be right Jansson. There are two 'Kreen to the tunnel at the right, but the one we're after ran straight. I think we should still go after it."
 

Osius keeps pace fairly easily, making for the straight passage unless someone offers an alternative.

To Desimus: "I've a mental map. One more good reason to keep me alive."
 

Straight Down the Tunnel...

You keep going on straight, past the side tunnel. After around 40 feet... Syld, Osius, and Desimus notice that something isn't right in the walls there. On the right hand side, there appears to be an unusual metal vein that doesn't make sense in the geology of the tunnels.

There is also a barely preceptible hinge to the left of a 3 foot wide section of this vein, and this is probably why it doesn't feel right. It would appear that this section of rock/metal opens inward. The hinge is quite rusty, and it would appear that it is very primitive, being nothing more than a peg of metal put into a slot from above, the peg being connected to the door. There are three such things along the wall, although they are difficult to notice against the rough surface of the wall.

You have all seen or heard of this metal before, as it is vital that anyone who uses scrying abilities understands it's effects. It's a thin sheet of lead over the rock, and beneath it, is a door.

The tunnel goes on straight for twenty more feet, then veers off to the right, as far as you can tell. Syld, there seem to be more auras down the tunnel and to the right, but none of them are moving, nor look like they are about to move.

Syld, you've lost the aura. You saw it turn right earlier, and then it just vanished. The area around this "doorway" appears to have minute traces of lead in it, but definitely enough to block your Detect Psionics power.


Post 10
 


"If I were to hide an artifact, behind a lead sheet is how I'd do it."

Osius tries to force open the center sheet of metal.
 

Osius fiddles with the wall for a moment, and then the piece of wall slides inwards. All Osius did was push on it with a little force.

Inside, a cold current replaces the warm one outside the cramped crawlspace. The inside of the tunnel is lined with bits and pieces of lead that have been jammed into the tunnel, although there are mainly simple square, 1-foot sized chunks that have been placed securely into the wall.

The Thri-Kreen you chased earlier (you know it, as it still has a bag of gems on it's person) stands inside the doorway a little ways (roughly 10 feet), watching the door.

"Door found you have. Work good, do you. But, fight you can? Soon shall find out we!"

The Thri-Kreen is amazingly nimble despite the cramped space, and begins moving towards Osius.

OOC:
OOC: Inside the tunnel, there is not enough room to maneuver effectively, and only one person can fight the Thri-Kreen at a time in melee, although anyone who can see the Thri-Kreen can manifest powers on it. Outside the crawlspace, however, you can spread out and mutliple people can fight it.


---

Initiatives and actions, please. Even if you are not going to fight it, please roll initiative.


Post 13
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top