All of this is true. If you have reasonably routine trade in your setting, it seems like a reasonable expectation that the road to the castle will be as predator-free as the people at the castle can manage.Many predators return to areas where prey is plentiful. The road with the castle is probably more well-traveled.
Last night, I had the very same thing happen to me as a player and it upset me.
It wasn't an Ogre, but a Werebear. Our group was traveling from the Healer's Hall to the town of Kingshold. As had happened for the past few sessions, our first encounter on the road was with a patrol known as Gray Walkers - warforged minions of the Horned King who were looking for dragons and spellcasters among travelers (both of which we just happened to have with us, I being the sorcerer and an NPC faerie dragon ally was with us).
After we got past that interaction (for the 10th time or so), two days later out of nowhere a giant bear (with "glowing red eyes") suddenly charged out of the underbrush and attacked us. It of course, turned out to be a werebear. No forewarning. No chance to evade or detect its presence. Our initial attempts by our cat druid to parley with it failed (despite an amazing Animal Handling roll to try and calm it first). We had to fight. Yet, even as we did, the NPC dragon rang out that it recognized the werebear and begged us not to kill it. So, when I dropped it to 0 hp (with silver daggers, no less) rather than the DM asking the usual "how do you want to do this?", she automatically narrated that I had merely knocked it out.
I was quite irate at the whole episode. I've discussed it with her (the DM is my wife...), and hopefully she'll be more mindful the next time around. I am a bit disgusted though with the constant railroading. It rarely feels like we have a meaningful choice to decide where to go/what to do and it's just a string of preplanned encounters we have to tackle in order to get where she wants us to go. I'm trying to get her to give us a bit more leeway in choices (other than in combat), but it's an uphill battle.
i disagree that just because the players don't know what's going to be down either path that their choice was not going to be aa meaningful one, there should be distinction between the paths (else what's even the point of there being multiple paths) even if the difference is merely the chance of encounter, if the GM forces the ogre encounter regardless of their choice of path yes that was railroading.For me, this classic example isn't really railroading.
Because the players made no meaningful choice. They may as well have rolled a die, odd go left, even go right. for all they know there is an ogre on both paths - why not?
Now, if the players had done some scouting (say sent a familiar to survey each road) and with some investigation determined the right road had an Ogre, and the left didn't. But when they went left, there's the ogre? then you're getting closer. But even there, easy for the DM to justify.
If it happens a lot, the PCs do gather information, but no matter what choice they make after the gathering, the same thing happens. Then you likely have railroading.
At which point, for this kind of scenario, my advice to the DM - don't present a choice. Linear is ok, no need to obfuscate.
My point IS that there probably shouldn't be multiple paths, or it shouldn't be presented as a real choice.i disagree that just because the players don't know what's going to be down either path that their choice was not going to be aa meaningful one, there should be distinction between the paths (else what's even the point of there being multiple paths) even if the difference is merely the chance of encounter, if the GM forces the ogre encounter regardless of their choice of path yes that was railroading.
If players do what they can to neutralize a premade encounter that is important to me, I’ll transplant it elsewhere or save it for another session.Not that I have a big problem with the above, but I think you underestimate many groups desire for information.
What if they send a familiar to scout both paths, or by mid-level arcane eye (those are pretty hard to keep out)?
Isn't it easy to just have 2 ogres at that point?