darjr
I crit!
I think I like some of the ideas to help facilitate the game.
Imagine if nobody had to know the rules? Imagine if they could use creative tools to do the kinds of things that people do now. I'm talking world/adventure/home rule building.
Anyway, the whole point of RPG's for me IS getting together and gaming.
There is nothing like firing the imaginations of my players and seeing the excitement or dread or joy or a combination of emotions boil to the surface. There is nothing like being a player and getting lost in the prose the GM is giving you and having an effect on it. Of having the GM pull you in and tweak all those things that make you want to act.
I don't see why digital tools couldn't facilitate this. But I'm not sure I see how it could work well in his post.
P.S. I purposely left out the exploration and adventure bit. I think they are better at the table top, but I do think they can be had somewhat at the computer.
Imagine if nobody had to know the rules? Imagine if they could use creative tools to do the kinds of things that people do now. I'm talking world/adventure/home rule building.
Anyway, the whole point of RPG's for me IS getting together and gaming.
There is nothing like firing the imaginations of my players and seeing the excitement or dread or joy or a combination of emotions boil to the surface. There is nothing like being a player and getting lost in the prose the GM is giving you and having an effect on it. Of having the GM pull you in and tweak all those things that make you want to act.
I don't see why digital tools couldn't facilitate this. But I'm not sure I see how it could work well in his post.
P.S. I purposely left out the exploration and adventure bit. I think they are better at the table top, but I do think they can be had somewhat at the computer.