Intense_Interest
First Post
I don't really buy the guy's vision, and neither does he. Here buried until the last seven sentences is the twitter-worthy thesis of his entire article:
And even then, the weakness in the thesis is apparent: You have to have the AR aspect of the "New RPG" for the personal mobile web devices to be necessary, and you have to have the cultural agreement that everyone at the table has to afford the Luxury expenditure of the smart phone for them to be useful, and that there will be enough of a demographic in the subscription/micropayment for a company to trust in investing into the ultimate product. None of this is apparent beyond the ever-increasingly slowing Moore's Law.
His "tech demo" for the AR is fiendishly simple; single-player, non-representative first person, very few variables to animate, non-complex interaction, zero scalability. Any company that invests in the technology early and doesn't get a hit will be facing a mile of red ink ahead of them.
We'll be too busy living in our Arcologies and having personal shapely robot friends to use AR for RPGs. Unless civilization regresses to the point that programmers can be chained to a computer and forced to work for the Leisure Class's need to play with their Hand-held PCs to pretend to be an Elf.
The lesson here is not “Augmented Reality is going to change tabletop gaming.” AR is just one component of it. The fact that all the players in the target demo will live with and on their personal mobile web devices complete with cameras and social networking is the lesson. The fact that they’ll pay you $5 for a new class or race is the lesson.
And even then, the weakness in the thesis is apparent: You have to have the AR aspect of the "New RPG" for the personal mobile web devices to be necessary, and you have to have the cultural agreement that everyone at the table has to afford the Luxury expenditure of the smart phone for them to be useful, and that there will be enough of a demographic in the subscription/micropayment for a company to trust in investing into the ultimate product. None of this is apparent beyond the ever-increasingly slowing Moore's Law.
His "tech demo" for the AR is fiendishly simple; single-player, non-representative first person, very few variables to animate, non-complex interaction, zero scalability. Any company that invests in the technology early and doesn't get a hit will be facing a mile of red ink ahead of them.
We'll be too busy living in our Arcologies and having personal shapely robot friends to use AR for RPGs. Unless civilization regresses to the point that programmers can be chained to a computer and forced to work for the Leisure Class's need to play with their Hand-held PCs to pretend to be an Elf.