[Realms #360] Pillow Talk
Once back downstairs, they returned to the time-honored "Dwarven Method" of exploration - moving systematically to the right whenever such an opportunity arose.
The hallway turned only once before ending in a cul-de-sac with three doors: one in the right hand wall, one at the end of the hall and a third directly across from the first. The first thing they noticed about the doors was that they were a different construction than the others they'd seen within the complex so far. They were made of wood and bound tightly with iron bands etched everywhere with a motif of leaves and twining vines.
After the usual examination of the door, Karak opened it and proceeded inside with his waraxe ready. Beyond was a crypt with enshrouded skeletons in niches lining three of the four walls. A raised plinth holding another desiccated corpse dominated the center of the room. The droning buzz of flies overlaid everything.
The dwarf took another step into the room, followed closely by Morier and Ayremac. A meaty paw slapped down on Karak's back from behind the open door, injuring the dwarf not at all. Ayremac reacted quickly, slamming his morningstar into the thing - which quickly revealed itself as another of the flesh pillows like most of the group had faced and defeated back on their second foray to Miller's Pond. Like that other horror, this one was surrounded by a cloud of immense black flies, and as the holy warrior stepped up to smack the thing, one of the insects tried to land in his mouth. He spat it out in disgust and took a step back.
Morier stepped into it at once, slashing the thing with a massive uppercut from Ravager. The blade rent the pillow asunder, releasing a torrent of foul-smelling puss and wriggling maggots onto the eldritch warrior. He felt his gorge rising, but managed to fight down the urge to vomit even as a trio of Magic Missiles thudded into the monstrosity, dropping it into a noisome heap on the floor.
Out in the hallway, Huzair looked very pleased with himself as he lit up a cigar and grinned at the albino. Before he could celebrate too much, the door behind him opened and another of the pillowy thing's lurched out. The mage was able to avoid the clumsy attack long enough for Karak, Ayremac and Morier to surround the thing.
It didn't survive long after that.
"Look here," Lela chirped. "This repeating symbol's been purposely defaced." She pointed at a line of carved stone that ran around the base of the crypt walls. Some sort of graven image there had been systematically marred.
"What is that?" Morier asked as he peered at the stone. "A heart?"
"I think it WAS an acorn," the sprite told him. "Somebody went to a lot of effort to deface it, whatever it is."
"Some of these other, surrounding symbols are reminiscent of images I've seen in Brogine's temples," Shamalin added and Ayremac looked where she was pointing.
"You're right," he said. "I saw that same geometric pattern on a frieze in the Temple of Winter's Triumph in Frothingham. And now that you mention it, Shamalin, a lot of this symbology looks like Brogine's."
"Could it be Dridana?" Morier asked expectantly. "Isn't she referred to as Beast's Twin in one of the poems Ledare was always poring over?" Ayremac rubbed his chin thoughtfully.
"Well, Brogine is the god of wild beasts," the holy warrior told him. "And there are several instances where I've seen him referred to as 'The Twin'. But I've never read any documentation that mentions who his other twin might be. Personally I was always taught that it referenced his twin nature as both predator and prey."
"I was taught something similar at my temple," Shamalin nodded. "But what you say about Dridana makes a great deal of sense, too."
"I wish the Great Oak was here," Lela mused. "He'd know what it all means."
"But he's not here," Morier observed sadly. "And without further insight, I suggest we move on." He started for the door but Karak stopped him, angling a thumb at the massive stone platform with its crown of dessicated bones.
"I'd like to try movin' that block o' stone," the dwarf suggested. "Mayhaps there be somethin' hidden beneath it."
"Like a key?" Lela observed brightly and Karak shrugged.
"It can't hurt to try," Ayremac said setting down his shield and weapon. Together he and Karak and Morier were able to move block enough to see that there was nothing hidden beneath it.
Discouraged, they moved to the hallway and the door at the end of the corridor. Like the doors to the two burial chambers, this one was different than most of the others they'd seen - wooden and lacking any of the thorny spikes that predominated elsewhere. Huzair stepped up to examine the door, noticing a fine sprinkling of silver dust as he did so. What that might mean, no one knew, but the mage pronounced the door free of traps and Karak's boot opened it without difficulty.
The stench of rot slammed into them like a cold, wet slap across the face and the dwarf covered his nose with his hand, his face screwed up in disgust.
"Wizard, ye'd best stand down wind o' the rest of us!" he cursed. "Ye stink like a troll's arse!" Huzair laughed mockingly.
"Leave it to Karak to know what a troll's ass smells like!" he quipped. "It shouldn't really surprise me, I guess. You're at the right height for it, after all." He patted the dwarf on top of his helmet, then dodged back as Karak turned, teeth bared.
"It isn't any of us who stink," Ayremac told them, disarming the situation as he moved into the room. "It's these pools."
He was right. The room beyond was square, about 25 feet on a side with a five foot wide pathway leading from the door to a five foot ledge that ran the length of the opposite wall. To the right and left the floor dropped away with steep ramps leading down from the pathway to the main floor, two on each side. Between the ramps were round pools filled with rotting slime. It was from them that the stench was emanating.
They moved in and conducted a quick search, but found nothing too noteworthy other than more of the defaced symbols they had seen in the previous rooms. No one was willing to stick their arm into the pool, so Lela called on The Green to Purify the Water. She was not able to affect the entire pool, but a crystal clear cylinder of water appeared in the center of it. Before the purified water was completely clouded by the surrounding corruption, Lela was able to see that the pool was perhaps four feet deep with steps leading down from the edge of the pool to the bottom.
"Like a bath," Huzair suggested. "They have similar pools in the bathhouses in Farmin." Karak harrumphed and Morier muttered under his breath something about Huzair's experiences in bathhouses.
"Well I don't think anyone would want to take a bath in that!" Ayremac hypothesized, his face screwed up in disgust.
"Perhaps there is some magic at work here," Shamalin suggested and Lela gave a nod.
"I can check," she said, taking a deep breath to draw on her natural ability to Detect Magic. She concentrated, but noticed nothing apart from the numerous auras surrounding the other members of The Order. Then something attracted her attention off to the side; a thin seam in the back wall of the chamber was glowing.
"Nothing magical in the pools, but there's something here," she told the others as she fluttered over to the crack. "Transmutation magic. Strong, too."
Karak stumped over and looked at the spot she'd indicated. His face became thoughtful as he looked. "This be new stonework," he said, running a hand up the seam. He tapped on the wall and paced off a spot ten feet wide. "This whole section's been added within the last few years, I reckon. The workmanship be nae as good as the rest o' this place."
"Is it a secret door?" Morier asked, as he felt along the surface of the wall for some sort of catch. Karak shook his head.
"It looks to be a wall, not a door," the dwarf told him. "I reckon there's somethin' behind this door what somebody di' nae want us to find."
"Like a key!" Lela sparkled and this time Karak nodded.
"Aye, wee on," he said as he carefully set aside his waraxe and drew out his little-used warhammer. "Like a key."
Lela called on The Green to empower Karak's muscles and swollen with the extra Strength of a Bull, he went to work on the wall. His hammer blows echoed deafeningly about the room, but the wall quickly collapsed into a pile of broken rubble around the dwarf's feet.
Beyond was revealed a shallow alcove dominated by a solid-looking door. In the center of the door was set a circular plaque divided into four equal sections. Inside each section was a symbol for one of the elements: earth, fire, air and water.
"The four that are all," Morier hissed, his voice heavy with excitement.
"So this is what we've been looking for?" Huzair asked, skeptical.
"I think so," Morier said. "The Water Guardian told me that there were four keys, each of which would grant power over one of the four elements, and that we'd need all four to free Dridana's Heart." He stretched out a hand and touched the circular symbol.
"You'll never get passed me, foul spawn of the pit!" screamed a stone face that appeared in the wall beside the large door. It looked like an old man, wizened and bearded, and its stone eyes regarded the group with anger. "You're not worthy to pass beyond and no amount of-" It paused, looking over the group again and its features softened.
"I'm sorry," it said with a tentative smile. "Do I know you?"