The Reconquista OOC

Branding Opportunity said:
Here's a thought: Should we start the IC game, and finish these intro synopses at the same time? As I stated I don't want to drag out the intros for too long, especially if it's something that people aren't really that into. I just thought they might add some sound RP foundations.

I think they're a great idea... but in answer to your question above, momentum can be an issue.

I'd be inclined to say let's get three of the synopses out of the way, then start the game while back-filling the other four.

I'd quite like to get a little more of a look at the characters I've known for years before jumping into the main game, but seven chapters will take a while to get through ;)

-Hyp.
 

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I'm enjoying the synopses and getting a better picture of my character, but right now the group is posting at a high frequency and I hate to see that fade before the real action starts. I'll second hypersmurf's suggestion and say that one or two more synopses and then we start the action and continue to backfill. Be aware that this will be sort of like running two games for you as DM. I'd hate to see you overcommit and get burned out. Keeping up with the posts of an active group like this can be taxing.

As for the lastest bit of history. Morley would likely have gotten into the keep based on the reputation gained from his previous encounter. Having been impressed with Anastasia's bravery would likely seek her out as a companion as well as the others he has met. Being a simple fellow, he would try to apply common sense to the problems of overcrowding. Organize them logically and keep them busy. He would likely be more of a hanger on during the revealation of the seneschal's treason. Morley would be brave in the assult on the abandoned house and useful in tracking the messages, but most of the investigative work would be someone else's time to shine.
 

Selected verses from 'How Grinnur Saved The People Of Fitela':

Ol' Grinnur showed his teeth,
True as always to his name.
But young Winterheart stepped up,
the champion's place to claim.

...

'twas misplaced pride that left her flat,
dropped by a giant gob'...
But that's what comes of sendin' a girl,
to do a dwarf's job.

...

They've called him 'One-Shot Morley',
Ever since the day
He stuck an arrow through an eye,
a bugbear chief to slay.


-----

Selected verses from 'Something Is Rotten In The Keep Of Godakin':

The maggot in the apple,
The weevil in the bread.
Even thus, the baron's seneschal
sought to get ahead.

...

It's said that from the Pomarj,
only two things ever come:
Murdering, villainous pirates,
and wicked humanoid scum.

...

You'll often hear of goblins
that they've no music in their breast.
But their shrieks, in truth, are melodious,
with a hammer through their chest...


-Hyp.
 

Upon re-encountering Anastasia and Morley at Godakin, Reivik introduced them both to their parts in his recording of the events of Fitela. I trust Anastasia eventually forgave him? :)

Early on in journey to the Pomarj agents' hideout, Reivik learned a valuable lesson about swamps, and the deceptive nature of solid-looking ground, and the wisdom of listening to the advice of one's local guides. He was eventually retrieved before he actually drowned, but it took a great deal of scouring and polishing later to get all the mud out of his battle plate... and the padding underneath, he eventually discarded and replaced after it became apparent that no amount of washing would completely eradicate the foetid swamp-smell.

The futility of trying to stop a raging dwarf with an adamantine hammer by hiding behind a door was demonstrated when Turrosh Mak's head agent barred himself in his room while his subordinates fought outside. The bar was no match for the Bar, and the hammer made short work of the barricade.

-Hyp.
 


Hypersmurf,

I was thinking more about the idea of "leveled magic items" which I talked about earlier in this thread in regards to your enormous, friggin' hammer ;) I thought I might run the ideas from the article by you, in case you might be interested.
The article "Leveled treasures" appeared in Dragon Magazine #289, and discusses the ideas and mechanics behind creating magical weapons and armor. The concept behind them is that most are heirloom weapons. Each generation must learn the great power which is stored in them, and unlock them.
The mechanics are handled as follows. All leveled items start as simple +1 enhancement. To simulate the parallel growth of the wielder with the weapon or armor, the user devotes XP for the increases, just as if he were creating a magic item. The bonus is that they don't cost anything, although it does mean that the character advances slower than everyone else (except magic item creating spellcasters perhaps.) The table below shows the costs:

Code:
Equiv. Bonus     Req. Level     Total XP Weapon     Total XP Armor
     +2               5           1,600                   800
     +3               7           3,600                 1,800
     +4               9           6,400                 3,200
     +5              11          10,000                 5,000
     +6              13          14,400                 7,200
The table goes further, of course, but for our purposes that's all we need.
There are a few other caveats to these weapons. You can never spend so many XP that it reduces your level. Double weapons cost double, and the wielder of the weapon who contributed the XP is the only one that gains these enhancements. To everyone else it's just a standard +1 weapon. Also, you have to actually be using the weapon or armor while gaining the XP.

If you wanted to use this system, you'd gain a bit more gold at the cost of the XP, but it would also mean that you could keep on increasing it. Or, you could increase Bar up to a +3 equivalent bonus. It's up to you. If you like the idea, feel free, I just like providing options that enjoy the role-playing experience.

P.S.: One thing it doesn't mention explicity, is that you can't "trade in" enhancements. Once you've unlocked one, it stays. Also, I think it would be a neat idea to closely tie the unlocking of an enhancement into the storyline. For instance, the "giantbane" enhancement would have very clearly tied into the war in Sterich and Geoff, which makes sense. Also, you don't obviously have to add a +1 enhancement every time. You could save up your XP and then add a +3 enhancement all at once.
P.P.S.: Since your armor is also heirloom, you could use these rules for that as well. Just be aware that with two such items, you'd be loosing a lot of XP.
 
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You can link the map directly (or just show the image in the post, maybe in the first post of this thread?), which probably makes more sense...

MAP

[SBLOCK]
attachment.php
[/SBLOCK]

Bye
Thanee
 
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Latalya knew, that the forces to attack the invaders would be gathered around the better defendable castles, and therefore she went with the refugees from Fitela, along the river and towards Godakin Keep, which seemed a logical choice to stage the counterattack, near the frontline and well-protected with the river in between.

But traveling with the refugees was not enough for her, so she often went south to attack small orcish raiding parties together with other guards. These harrassing runs, while fairly successful, could not hope to slow down the huge army, but at least it made them feel better to down some of their foes in battle, and in the end, every single orc would count.

Meeting some of the other survivors from the Fitela stand again in Godakin was a sign of good hope for Latalya. She also noticed the familiar face again, and this time chose to approach the man, who turned out to be Mavic, brother of <Name of Mavic's brother>, with whom Latalya was traveling a while ago. He was eager to hear news of his brother, but there was little Latalya could tell him after the point where their little party had disbanded.

The elf also noticed the girl, that so bravely and foolishly had stepped up to the challenge in the fallen village, when she was busy surveying the volunteers and afterwards helped her organizing them into something akin to an army. This human was destined to become a great warrior one day, if she would live to see it.

When they had followed the lead to the Pomarj agent's hideout, Noctra, Latalya's bat familiar, had noticed one agent sneaking away from the slaughtering, but the elf quickly took flight using a spell and followed the fleeing agent to stop him dead in his tracks.

Bye
Thanee
 

Anastasia spent little time in recovering, once becoming conscious, she healed herself, got a quick blessing and cure from the local priest of Mayaheine, and got back on her horse. She brought a group of young knights from the local area with her, and began striking into the flanks and rear of the giants, always just a little too fast to catch, but with precision and daring. Halfway through the charge, the trumpets would blare, right before flying out of the woods and into the giants flanks.

The riders would always have people in the woods near the giants, watching their numbers and movements, and began to see strange messengers. Working with the rest of the army intelligence, they uncovered the plot of the seneschal of Godakin Keep. Anastasia, surrounded by friends, and witnesses, points at the Seneschal, and delivers the accusation.

"Seneschal <Name here>, you have been plotting treason with the Joten King Galmoor, on behalf of the Pomarj, for MINING Rights. Bartering away the lives of the loyal soldiers and citizens of Sterich, for your own personal gain. Your agents are captured. That is High Treason, Seneschal. May the Gods have mercy on your soul."

At Reivik's poem, about her "bravery" and the like, she laughs, a real laugh, and tells him he has a real talent with words.
 

Thanee said:
You can link the map directly (or just show the image in the post, maybe in the first post of this thread?), which probably makes more sense...
Good idea, Thanee. I've added the map to the end of the first post. It's wrapped in an sblock tag, FYI. I didn't know I could do that!
 

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