The Red Hand of Doom!!


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Duroin reacts quickly to the rise of the reptillian heads, almost as if expecting it. "By sand and stones," he curses, "What in the Nine Hells is that thing..." His words trail off as the dwarf grabs hold of the causeway and clambers back up to stand side by side with Kirrg!



Initiative: 17
Move to square K19
 

AC: 17; HP: 42/42

Initiative 15

Kirrg helps Duroin up if it looks like the sturdy dwarf needs any assistance, and once assured he stands secured he closes his eyes, grips the symbol of his father and prays for his guidance upon this monstrosity.

Kirrg will cast Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while the foe takes -1 to all these.
 

roundtwostart.jpg



17 Duroin Move Action to square K19 No other action posted
17 Virishal No Action Knowledge Arcana (see spoiler below), Move Action to G20, cast Mirror Image
17 Jonathan Withdraw to F19, Free Action White Raven Tactics on Virishal
16 Virishal Move action to pull out wand, cast Enlarge Person from wand on Jonathan. Jonathan now occupies E&F 18&19
16 Monster moves to B-C-D 14-15-16 attacks Jonathan, 3 hits, Jonathan takes 11, 7 and 5 damage
15 Kirgg Casts Prayer, No other action posted. Radius affects all allies but misses creature.

Summary:
Jonathan now Large +2 Str, -2 Dex, -1 attack, -1 ac, 10’ reach

Jonathan has 23 damage

Virishal Mirror Image 3 additional for 50 rounds

Prayer affect on group +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks

Monster still has cover

[sblock=s@squ@tch] The creature is a Hydra. Virishal knows that when you cut off a head two more grow in its place. Fire and acid can be used to stop the regrowth of the heads, and a hydra does not die from losing its heads until all its heads have been cut off and the stumps seared by fire or acid. [/sblock]



Duroin reacts quickly to the rise of the reptillian heads, almost as if expecting it. "By sand and stones," he curses, "What in the Nine Hells is that thing..." His words trail off as the dwarf grabs hold of the causeway and clambers back up to stand side by side with Kirrg!

“Mother of Bahamut!" Virashil cries as the monstrosity's heads rise from the water.

"Jonathan, watch out! Lets withdraw to drier land -- make that beast come to us!"

Virashil wades through the water to drier land, taking cover besides one of the few trees in the bog.

Once there, she intones a few words of draconic, and she suddenly multiplies into 4 different images.

"By the Hell's what is that thing, er things?!!? Take to dry land! It has the advantage here!" Sir Jonathan half swims-half moves as quickly away from the creature as he can. He then urges on his closest ally. "Get further away and hurt it!"

As Jonathan pulls near, a sudden burst of divine energy empowers Virashil to swiftly act again -- she pulls out a stubby wand, intones the word,"Alterus", points it toward Jonathan - a green ray encases him briefly, then suddenly, he grows to twice his size!

The creature immediately goes for the largest meal available; the now gigantic Jonathan.
It pulls some of its bulk out of the drink, crushing part of the wagon as it does so. Serpentine necks poise heds back and each one snaps forth in rapid succession. The Knight’s armor protects him from half of the blows, but he remains battered, bruised and bleeding.

Kirrg closes his eyes, grips the symbol of his father and prays for his guidance upon this monstrosity. His Prayer is heard and the group is now emboldened by his inspirational chanting.

Actions?
 



Sir Jonathan AC 18, 42/55 DDP: 10/10

As the heads bite down as his larger easier to strike form, Jonathan attacks back, thrusting his short sword at the creature, aiming for the eye of the closest head. Divine energy surrounds his blade as he strikes and the earth powers his blow. After the blow lands, Sir Jonathan moves away towards from the creature towards the bridge.

Change stance to martial sprit(swift action). Attack with mountain hammer and stone power at -5, prayer and furious counterstrike included. Attack: 26(possible crit), damage 17 for the strike. Crit confirmation 15 attack, 9 more damage. After the attack I move to GH 18/19. So with the temp hp and the healing granted by the stance, I should be at 44/55. Attack rolls still assuming the sword is a +1 short sword.
 

Evolution,

A couple of things.

Aimed attacks on the Head are considered Sunder attempts. Which Provokes AoO unless you have Improved Sunder. Do you wish to do this?

Movement will probably provoke AoO. Do you still wish to move?

The crit did not confirm, but as per my house rule; simply double the base damage (not the extra dice though). In this case if you had confirmed you would have done 11 more.

Lastly you get another manuever.
 
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Nope, sorry not a sunder, just me playing up the flavor of a possible crit. House rule on the crit forgotten, thanks for the reminder. I rolled the manuver granted, just forgot to add it. Manuver granted: Action before thought Yup, I need to move and risk the AoO, I will. Is the terrain pretty easy to get through on the South end of the map? That would take me off the map, but if I think it would be easier to sqeeze between some trees and approach the bridge from the way I came rather than walking through the water I would do so. Is the area off the map clear enough to where I could charge?
 

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