The Red Hand of Doom!!

EvolutionKB said:
Is the terrain pretty easy to get through on the South end of the map? That would take me off the map, but if I think it would be easier to sqeeze between some trees and approach the bridge from the way I came rather than walking through the water I would do so. Is the area off the map clear enough to where I could charge?

Anything beyond the map (except for the trail) is thick with trees and vegetation or deep water (sometimes both). You will probably not get much use of charging this battle.
 

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"Son of a goblin!" swears Duroin, seeing the multi-headed creature try to make a snack of Sir Jonathon. The dwarf grimaces and jumps back into the water, moving toward his friend. He holds his waraxe ready to split 'a' head of the creature should it attempt to bite him.

Move to I19; Ready action to attack a head should one attempt to attack him.
 

AC: 17; HP: 42/42

Kirrg notes the many-headed attack that assails Sir Jonathan and likes it naught. He is at a loss about what to do. He knows his weight and armor will make moving and attacking through the water a very difficult task. Above the din of combat he shouts, "We need to withdraw to dry land. Take it out of its element, bring the fight to us. We cannot all rush into the deep water." As he states this he slowly walks back down the causeway onto the solid ground.

Kirrg will 5' step off and total defense.
 

Virashil, Sorcerer 5, Hp: 21/21

"Jonathan, pull back to the causeway! Make this thing come to us!" The army of Virashil shouts as they jump back into the muck.

"Be careful -- if you destroy one of the heads, it will regrow 2 more unless you burn the stump with fire or acid -- something which is in short supply!"

"You can kill it by destroying all the heads and searing the stumps, but there has to be another way...what about the body?"
Virashil reasons aloud, with her 3 sisters, as she sloshes through the marsh.

"Duroin, lets make you a tad larger..." Virashil says as she points the stubby wand at him.

"Alterus", Virashil chants and again the green beam shoots out of the tip and encases the dwarf briefly, then he grows to twice his normal size.

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OOC:


Move to J20. Use last use of enlarge person on Duroin.


Spells left for the day: 6/6/4

Active Spells:
Mage Armor: 4 hrs, 59 minutes, 24 sec
Mirror Image: 50 rounds
Enlarge Person (Jonathan): 10 rounds
 
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17 Duroin Move to I19; Ready action to attack a head should one attempt to attack him.

17 Jonathan Change stance to martial spirit(swift action). Attack with mountain hammer and stone power at -5,. Attack: 26 damage 17 f. 2 points healed 10 temp hp granted move to GH 18/19. Movement provokes SIX! Attacks of Opportunity Three Hit for 25 damage

16 Virishal Move to J20. Use last use of enlarge person on Duroin.who now occupies I&J-18&19

16 Monster heals damage, moves to E-F-G 14-15-16, movement provokes a AoO from Jonathan, Jonathan hits for 9 damage, and heals himself 2 more HP, Monster attacks Jonathan, 3 times, and attacks Duroin 3 times, Duroin’s readied sunder is provoked and deals its head 11 damage
Jonathan takes 7 damage from one attack, Duroin takes 14 damage from two attacks

15 Kirrg 5' step and total defense

Summary:
Jonathan enlarge person 9 rounds

Jonathan at 24 HP. 10DDP

Duroin enlarge person 10 rounds

Duroin at 31 HP

Virishal Mirror Image 3 additional for 49 rounds Mage armor 494 rounds


Prayer 4 rounds



"Son of a goblin!" swears Duroin, seeing the multi-headed creature try to make a snack of Sir Jonathon. The dwarf grimaces and jumps back into the water, moving toward his friend. He holds his waraxe ready to split 'a' head of the creature should it attempt to bite him.

As the heads bite down as his larger easier to strike form, Jonathan attacks back, thrusting his short sword at the creature, aiming for the eye of the closest head. Divine energy surrounds his blade as he strikes and the earth powers his blow. Instead of the bobbing head he takes a meaty hunk from shoulder. After the blow lands, Sir Jonathan moves away towards from the creature towards the bridge. Lightning quick multiple heads strike out with cobra quickness. Jonathan finds his enlarged form now bears many wounds.

"Jonathan, pull back to the causeway! Make this thing come to us!" The army of Virashil shouts as they jump back into the muck.

"Be careful -- if you destroy one of the heads, it will regrow 2 more unless you burn the stump with fire or acid -- something which is in short supply!"

"You can kill it by destroying all the heads and searing the stumps, but there has to be another way...what about the body?"
Virashil reasons aloud, with her 3 sisters, as she sloshes through the marsh.

"Duroin, lets make you a tad larger..." Virashil says as she points the stubby wand at him.

"Alterus", Virashil chants and again the green beam shoots out of the tip and encases the dwarf briefly, then he grows to twice his normal size. Knocking over a nearby tree with his groth spurt.

The monster shuffles after Jonathan, exposing more of its bulk. Jonathan uses the opening to score another wound on the creature, but as he does, notices the wounds he has already dealt the creature are starting to heal.

Multiple heads snap at Jonathan and Duroin. Duroin lops off one of it’s heads that come close only to be bitten by two others. Jonathan himself is wounded yet again and is starting to feel shaky from blood lose. Only through the power of stone and drawing strength from scoring strikes on the thing keeps him up.

Kirrg notes the many-headed attack that assails Sir Jonathan and likes it naught. He is at a loss about what to do. He knows his weight and armor will make moving and attacking through the water a very difficult task. Above the din of combat he shouts, "We need to withdraw to dry land. Take it out of its element, bring the fight to us. We cannot all rush into the deep water." As he states this he slowly walks back down the causeway onto the solid ground.


Actions?
 
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Virashil, Sorcerer 5, Hp: 21/21

Virashil sees the ferocity of the beast as it attacks her comrades. "Target the body! We have to seal that head stump before two more heads grow!"

"Jonathan needs help!"


The army of Virashil moves to back up onto the causeway, allowing her to get a clear shot at the hydra.

She intones a few words of draconic, then touches the amulet hanging around her neck. It glows a deep red, seeming to lend additional power to her incantation. She points her hand at the large beast and a deep red coruscating ray springs forth from her fingers, hitting the beast square in the chest.


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OOC:

Move to L17
Empowered (2 uses of spellshard remaining) Ray of Enfeeblement at the Hydra. (50 round duration)
Ranged Touch Attack (1d20+5=17)
Ray of Enfeeblement (1d6+2=5 + 50% increase from Empowerment= 7.5, so either 7 or 8 pts of strength damage)



Spells left for the day: 6/5/4

Active Spells:
Mage Armor: 4 hrs, 59 minutes, 18 sec
Mirror Image: 49 rounds
Enlarge Person (Jonathan): 9 rounds
Enlarge Person (Duroin): 10 rounds
 
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Sir Jonathan

Last manuver granted: Battle leader's charge.

Sir Jonathan staggers under the assault of the hydra. Moving was a bad idea apparently. He stabs out with his blade once more, divine energy surrounding his blade. "I need healing Kirrg! I can't take out this thing by myself!"

Attack the hydra's body with crusader's strike. No stone power. prayer and furious counterstrike included. I am AFB(I think my pool empies at the end of my turn), but should I be at 24 hp with 10 in my DDP? I am not sure if I can 5 foot step out of the water or not, I believe I am still in the difficult terrain, so no five foot steps. If I can't move without provoking, I will stand my ground. 28 to hit, 11 damage, 6 damage healed with strike. So if I am correct with the DDP stuff and the end of my turn I should be at 22 hp. 24+8-10=22.
 

Growling from the pain of the wounds torn in his flesh, Duroin attacks, striking with both axe and sword against the beast's massive body. He needed to get behind the creature, into a position where he could target its vulnerable spots. Unfortunately, the six...no, make that five weaving heads were not going to make that an easy task.

Using Dodge against Hydra. WithPrayer and Enlarge Person:

STR16, AC18, HP31/45
Waraxe +6 (2d8+3/x3) + (Magic) Shortsword +6 (?) (1d8+2/19-20 - ?)

After attacking, Duroin will move away, if Sir Jonathon has moved and he can do so w/o provoking AoO. If not, the dwarf too will stand his ground to give the hydra a second target.
 

AC: 17; HP: 42/42

Grateful for Jonathan's large size, Kirrg hops into the bog, knowing he's just able to reach the warrior only due to his enlarged figure. Kirrg places a hand on Jonathan's back, and whispers a few small words while a glow emits from his fingertips, coursing slowly onto Jonathan's body.

While standing between the two men, Kirrg states flatly, "I cannot help you while it stays in the water. Recede back and I can attack, otherwise I am left to staunch your wounds."

Kirrg moves to I-20 through way of J-20, so that should only be 15' of movement. He casts Cure Serious Wounds on Jonathan, swapping out his Dispel. He gets smack-dab average on the rolls: 18 hit-points healed. Don't forget the Prayer, 3 Rounds left!
 

roundfourstart.jpg


17 Duroin Full attack on Hydra Hits with ax for 11 damage

17 Jonathan Attack the hydra's body with crusader's strike. 28 to hit, 11 damage, 8 damage healed

16 Virishal Move to L17
Empowered (2 uses of spellshard remaining) Ray of Enfeeblement at the Hydra. (50 round duration)
Hits and inflicts a -7 strength penalty on Hydra.

16 Hydra heals damage, 3 attacks on Jonathan, 2 hit for 9 damage altogether, 2 attacks on Duroin, 1 hit for 6 damage.

Two more heads grow.

15 Kirrg moves to I-20 through way of J-20, casts Cure Serious Wounds on Jonathan, swapping out his Dispel. 18 hit-points healed.

Summary:
Jonathan enlarge person 8 rounds

Jonathan at 40 HP, DDP 9

Duroin enlarge person 9 rounds

Duroin at 25 HP

Virishal Mirror Image 3 additional for 48 rounds Mage armor 493 rounds

Prayer 3 rounds

Enfeeblement 50 rounds




Growling from the pain of the wounds torn in his flesh, Duroin attacks, he attacks with both axe and sword against the beast's massive body. He needed to get behind the creature, into a position where he could target its vulnerable spots. Unfortunately, the six...no, make that five weaving heads were not going to make that an easy task. He scores a meaty thunk on the thing with his ax, and opts to hold his ground.

Sir Jonathan staggers under the assault of the hydra. Moving was a bad idea apparently. He stabs out with his blade once more, divine energy surrounding his blade. "I need healing Kirrg! I can't take out this thing by myself!". He breathes a sigh of relief as his blow renews his limbs and staunches the blood flowing from his wounds.

Virashil sees the ferocity of the beast as it attacks her comrades. "Target the body! We have to seal that head stump before two more heads grow!"

"Jonathan needs help!"


The army of Virashil moves to back up onto the causeway, allowing her to get a clear shot at the hydra.

She intones a few words of draconic, then touches the amulet hanging around her neck. It glows a deep red, seeming to lend additional power to her incantation. She points her hand at the large beast and a deep red coruscating ray springs forth from her fingers, hitting the beast square in the chest. The beast’s heads’ sag a bit and it is noticeably weaker.

However there is still some fight left in the beast as it draws blood again from both Jonathan and Duroin. Again its wounds start to seal up almost as fast as the heroes can make them. Worse still, sprouting from the stump of a neck two more fully functioning heads spring forth snapping and snarling.

Grateful for Jonathan's large size, Kirrg hops into the bog, knowing he's just able to reach the warrior only due to his enlarged figure. Kirrg places a hand on Jonathan's back, and whispers a few small words while a glow emits from his fingertips, coursing slowly onto Jonathan's body.

While standing between the two men, Kirrg states flatly, "I cannot help you while it stays in the water. Recede back and I can attack, otherwise I am left to staunch your wounds."

Actions?
 

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