The Red Hand of Doom!!

Duroin draws his axe and shortsword, and spins them in hand. "I'm ready. I say we approach from the south, avoiding the gatehouse." He points toward the breech in the wall with his sword, indicating the direction he thinks they should take. "Once we are invisible, that is." The dwarf smiles and turns to Virashil.
 

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Sir Jonathan

Sir Jonathan whispers. "Let's go toward the towers, the map speaks of work being done there." His short sword is held in his hand, and his shield is ready in the other.
 

Right, the tower to the southwest has the "excavation" going on...meaning we should approach from the south through the breech in the wall.
 

Virashil, Sorcerer 5, Hp: 21/21

"OK, time for us to disappear -- remember, stick together -- we should be able to have a vague idea of where each other are due to footfalls and such -- but we need to work together."

"AND, we don't have a lot of time, so lets draw out where we are going first BEFORE I begin to turn you invisible."

"Remember,"
She says with a smile,"If you want to become visible, do something offensive."

-------------------------------------
OOC:

Once they have their first destination ready, Virashil will begin to turn each of us invisible via her wand. (4 charges.)
Spells still active: Mage Armor: < 60 minutes left
 

Kirrg smiles crudely, "Something offensive? Like pass gas?" He tries to stifle a laugh with his large hand and doubles over in silent mirth. Once he has regained his composure, he grins largely, "You sure you don't want us silenced? Might be when we become visible again I can silence our steps."
 

s@squ@tch said:
-------------------------------------
OOC:

Once they have their first destination ready, Virashil will begin to turn each of us invisible via her wand. (4 charges.)
Spells still active: Mage Armor: < 60 minutes left

In what order are you casting the spell?
What do each of you do once you are invisible?
 

Virashil, Sorcerer 5, Hp: 21/21

OOC:

I will cast it on Jonathan then Duroin, the Kirrg, then Myself.

I figure 1 rnd (6 sec) per casting from the wand - 2:30 minutes left on Jonathan, then we depart together towards the hole in the wall.

The destination is somewhat fuzzy right now, I'm not sure where we are headed to inside the keep -- the building that leads to the tower, or are going to check the other buildings in the keep first?
 

Sir Jonathan

Sir Jonathan nods and adds, "I don't think climbing would be a good idea if we can avoid it. The rope would be visible, and we would make a racket climbing, if we are even able, depending on the slope. We should try and enter through the courtyard if possible." Sir Jonathan steals a backward glance towards the keep before continuing. "Duroin can lead, Virashil can put her hand on his shoulder as he guides us. Kirrg and I can hold onto Virashil as we move forward as well. This way we can keep track of each other while invisible."
 

EvolutionKB said:
Sir Jonathan nods and adds, "I don't think climbing would be a good idea if we can avoid it. The rope would be visible, and we would make a racket climbing, if we are even able, depending on the slope. We should try and enter through the courtyard if possible." Sir Jonathan steals a backward glance towards the keep before continuing. "Duroin can lead, Virashil can put her hand on his shoulder as he guides us. Kirrg and I can hold onto Virashil as we move forward as well. This way we can keep track of each other while invisible."

Just to be clear; Going through the breach to the south wouldnt require a rope, the climb check would be to scramble over the pile of debris. I am not saying go that way mind you, just wanted no misunderstanding
 

Climbing over rocks and such while invisible might be a bit difficult... I'm beginning to think that we should go thru the main gates, but am open to trying the south wall. Either way, we don't have terribly long while invisible once we reach the keep -- only about a minute and a half.

And if we open any doors, anyone there will obviously know something is there, but Virashil can use dancing lights as a distraction/diversion -- make anything there think the lights/glowing mass is the intruder and not us.

Dancing lights also won't break the invisibility.

Dancing Lights
Evocation [Light]
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Up to four lights, all within a 10-ft.-radius area
Duration: 1 minute (D)
Saving Throw: None
Spell Resistance: No

Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o’-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell’s range.
 
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