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The Red Hand of Doom!!

OOC: Re: Casting on the defensive -- you have no ranks in Concentration, and the DC for a 3rd level spell is DC18.... You have a +2 modifier due to your constitution, but that means you only have a 20% chance of succeeding... :\ '

Might want to risk the AoO.
 

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s@squ@tch said:
OOC: Re: Casting on the defensive -- you have no ranks in Concentration, and the DC for a 3rd level spell is DC18.... You have a +2 modifier due to your constitution, but that means you only have a 20% chance of succeeding... :\ '

Might want to risk the AoO.

After witnessing the efficiency at which Sir Jonathan just performed on the ground (who acts before Kirrg), he might just decide to outright attack instead of healing. If it appears Jonathan is in trouble in the next round, then he might go heal him. But watching all his comrades perform admirably, I might change my actions.

Edit: Action Changed. If this is a problem, let me know.
 
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ethandrew said:
After witnessing the efficiency at which Sir Jonathan just performed on the ground (who acts before Kirrg), he might just decide to outright attack instead of healing. If it appears Jonathan is in trouble in the next round, then he might go heal him. But watching all his comrades perform admirably, I might change my actions.

Edit: Action Changed. If this is a problem, let me know.

QFT - I know nothing of the mechanics of a crusader, but he appears to be healing himself quite well from his stomach.
 

s@squ@tch said:
So, B, P3, P7, and P10 (and P2 if still not completely dead) would be affected, but J, D, K, P8, and P11 would not. All affected take 16 hp of damage, Reflex save DC=16 for half.

Does this make sense?

Perfect sense. Very nice placement.[/COLOR]
 

23 Durion atk Uth-Lar-Waraxe 26 hit! 15 damage
---Light Mace 25 hit! 10 damage
17 Virishal. Move to L12, convert 2nd level spell into draconic breath. 30' cone aimed in the direction of the ruined building. Hob 3 falls, Hob 7 falls, Hob 10 falls.
8 Uth-Lar heals some damage
7 Hobgoblin 8 atk Jonathan miss!
Hobgoblin 11 atk Jonathan miss!
7 Sir Jonathan. Atk Uth-Lar Crusader’s Strike, crit for 14 damage, heals 12, activate White Raven Tactics.
7 Kirrg 5' Step to F12. Smite on Uth-Lar, Power Attack 1,17 Hit! 18 damage Uth-Lar falls.
6 Sir Jonathan atk Hob11, hit! 5 damage, heals 2

Jonathan healed 14 more so is at 25 HP?


"You dare lay hands on a dwarf of Veilstone?" shouts Durion at Uth-Lar. "You have sealed your doom!" The dwarf works his weapons into a complex attack routine, hoping to strike down this dangerous foe before he can do more damage. His blows seek out the hobgoblin blademaster’s vital areas, almost crippling him.
"This could be close," She screams to her companions as Virishal moves and unleashes more of Frosty Doom upon the hapless Goblins. She freezes several Hobbies solid. Uth-Lar looks as if he may fall under the combined attacks, but Durion can hear chanting prayers in the Goblin Tongue. Though the Blademaster is still wounded, his bleeding is staunched and the blue tint to his skin fades.
The surviving Hobbies try to beat down Jonathan but his mystic mail turns aside the blades.

The sounds of battle returned as Jonathan found himself lying on his stomach still surrounded by hobgoblins. He reaches toward his sword and upon seeing Uth-Gar give a malicious grin and raises his blades for a killing blow, Jonathan thinks better of grabbing the blade. Instead he reaches toward his warhammer stowed on his back. All in one motion he grasps the handle, pulling it free from it's sheathe and slamming it down, trying to crush Uth-Gar's foot. Silver energy arcs off the head, sealing some of Sir Jonathan's wounds.

Upon witnessing the devastation reigned upon his fellow warrior, Kirrg's eyebrows furrow and his snarl becomes more pronounced. Without his previous healing, he is sure Jonathan would have died, but he seems to be no better than when he was first downed. But his fighting on the ground appears to have rejuvenated himself, enough to where Kirrg can focus his attention elsewhere.

Standing to his full height, Kirrg bellows loudly over the sound of metal ringing, "Uth-Gar, you weak runt, your mother dined on my sword each night and begged for mercy like a coward!" He spat over the dilapidated body of a hobgoblin and connected on the blade bearer. He then steps over to where he can get a wide, looping swing hoping to connect with the leader's midsection. The Heavy ax-head almost meets no resistance. At first Kirrg thought he had missed, but as he looks he sees Uth-Gar’s form now lies in two bloody parts.

Seeing his blow land, Jonathan yells, "Have at them, now that they are hurting bad!" He strikes out wildly with his hammer again, striking the bloodiest goblinoid. He connects again and the Hobby grunts in pain.

marauderround9.jpg


Round 9 actions?
 


Rhun said:
Can Durion tell where the goblin chanting is coming from?

OOC: His listen check was not good enough to target a square. The difficulty is compounded by the ravine which echoes sound, and the general din of combat.

Listen doesnt seem to be the group's forte :\
 

I also just realize we've been calling my dwarf by the wrong name. It is DurOin, not DurIon.


Duroin shouts out in goblin. "Die, goblin scum! Your death is at hand!" The dwarf moves forward, eager for another kill, and swings his blood-covered axe toward the nearest hobbie.


Move to H14, attack Hobgob 8. Waraxe +8, damage 1d10+2/x3.
 
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Rhun said:
I also just realize we've been calling my dwarf by the wrong name. It is DurOin, not DurIon.

I think I started that back in post 13. My Bad. Consider it a Dwarven to Common translation error. ;)
 

Into the Woods

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