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The Red Hand of Doom!!

Sir Jonathan 36/55 hp 0/10 DDP

Sir Jonathan takes a step backward, and sprints quickly towards the edge of the ravine. Stray branches slap his face, but he pays them no mind. At the edge of the ravine, he jumps mightily and lands heavily in the center of the ravine, but doesn't stop there. He quickly closes with the cleric and says, "Tiamat has abandoned you because you are weak!"





Manuver granted: battle leader's charge. Switch stance to leading the charge(swift action)Move to F15, then in a straight line to F11, which is where I jump from. That makes it a 20 feet so I can get the maximum distance out of my jump(the check isn't doubled), and as long as the ravine's height is only 10ft, I don't take any damage. My jump check: Jump check: 17. I land in F8 and then continue to F7. From there I am at D5, threatening the cleric. I bypass all the difficult terrain, so I take up all 60' of my double move. Because of my change of stance anybody within 60' that can charge after my turn get's a +5 to damage
 
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Duroin Slatefist, HP 22/45

His foe down, Duroin bolts after the hobgoblin cleric, rushing along the top of the ravine to get near his foe.


Duroin will run, to get himself into square A4.
 

AC: 17; HP: 20/42

Kirrg heaves a heavy sigh as his friends race on past him, chasing down the final opponent. With the bleeding stopped, he hustles down the ravine as fast as he can, hoping to reach Virashil. He kneels at her side and intones his healing chant.

Good news, we all survive for now. Bad news, Kirrg casts Vigor. So Virashil is stablized but still down for now. It will last 15 rounds and do a total of 30 healing, but she's at -1 now.
 



23 Duroin runs to A4
17 Virishal. rolls 06 to stabilize SUCCESS! And stabilizes at -2
8 Zarr casts Cure spell moves to Bnegative1
7 Kirrg move to g10 casts Vigor on Virishal grating her Fast Healing 2.
6 Sir Jonathan Switch stance to leading the charge(swift action) Move jump check and move D5,




His foe down, Duroin bolts after the hobgoblin cleric, rushing along the top of the ravine to get near his foe.

Virshal moans a bit. She is out but still alive.

Zarr calls to his goddess in Goblin. A bit of frostbite he received while invisible is now healed. He moves up the road more seeking escape.

Kirgg slides down the ravine and invokes a healing chant that will hasten his allies recovery.

Jonathan backs up a couple steps and sprints for the ravine, with a bounding leap he is down and scrambling towards the cleric. "Tiamat has abandoned you because you are weak!"

marauderround12.jpg


Actions for round 12? Virishal will heal 2HP on her turn for 15 rounds. This will bring her to 0HP on round 12, she may take a single move action or standard action each round (but not both, nor can she take full-round actions). She moves at half speed. Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the DM deems strenuous) deals 1 point of damage after the completion of the act.
 

Virashil, Sorcerer 5, Hp: 0/21

Throbbing pain.

Numbness.

Blackness.


Virashil feels only pain, and the sweet release of death, after seeing a flash of light. The last thing she remembers hearing was,"Take this, elf-bitch!".

She hears the end of a prayer, and the warm, masculine touch on her shoulder -- she feels infused with positive energy. Is she dead?

She opens one eye to see the carnage of the battlefield she recently left. From her vantage point -- face down on the road, she sees Jonathan running after one of the hobgoblins. She sees Duroin on the lip of the trough, about to jump back onto the road.

Still completely weakened, her body surges with anger and hatred after seeing the hobgoblin fleeing the battlefield.

Unable to form much of a cogent thought, much less a sentence, she reaches down into herself, spits out a terse invective, which causes her left hand to glow with a warm purple color. A few syllables in draconic escape her lips, as four silver darts leave her hand, as it extends towards the hobgoblin.

"Die you son-of-a-b!tch..." Virashil says as she completes the spell -- the strain it puts upon her frail body causes her to slump back to the dusty road, her eyes close as she sees Kirrg running after the others....

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Activate Arcanist's Gloves (2nd use today, none left), cast Magic Missile at the Hobby Cleric, 4 missiles, 10 damage. Take 1 damage from the strain, now at -1 hp.

Round 12 Magic Missile (1d4+1=2, 1d4+1=2, 1d4+1=3, 1d4+1=3)

Spells active: Mirror Image - 3 images - 43 rounds, Mage Armor: 4:59:00, Fast Healing 2: 14 rounds left

Spells left for the day: 6/3/1
 

AC: 17; HP: 20/42

Witnessing the fluttering of Virashil's eyes, Kirrg now turns his attention to the coward scurrying up the road. He closes his eyes and combines a small gesture with a few quiet words, and instantly there is large flame that bursts forth into being in his outstretched hand. He moves forward as quickly as he can following the others.

He will cast Produce Flame and 20' closer to the enemy.
 

Sir Jonathan, HP 37/55, DDP 0/10

Sir Jonathan raises his warhammer high and yells a heroic battle cry, charging the cleric.
As his hammer swings down he says, "Hurry get him again!"



18 to hit, 26 damage WRT granted. Charge using battle leader's charge and leading the charge stance. Use WRT on ally if in range, otherwise on myself.
 

Into the Woods

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