• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Red Hand of Doom!!

OOC: How do you plan on transporting the stuff? who is carrying what and how? A dozen swords is quite a handful even if you have the strength to carry the weight.
 

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Kirrg lets the flame distinguish in his hand. He is injured, not as badly as he was previously, but still bloody from head to toe. He casts a quick healing charm on himself and feels the warmth run through his body.

When Sir Jonathan comes to him, Kirrg grasps the man's forearm below the elbow and smiles grimly, "No thanks are necessary, Sir Jonathan. We were vastly superior to our foes, they just used ambush tactics and large numbers to punch through our defenses. One on one, each of them would have fallen quickly before any of us. You proved yourself a warrior today." He touches the crusader with the flat of his paml resting over his heart, intoning softly and healing him as well.

After Duroin disposes of the head and moves the corpses around, Kirrg goes up to the stout dwarf and kneels so that the two are on eye level with each other. In a soft voice, only audible to the two of them, Kirrg speaks to the man, "I know our peoples have a long history of mistrust, but this fight could not have been won without your speed and skill. I thank you friend," he puts his hand over Duroin's heart and closes his eyes, whispering those familiar words.

He stands up to his full height and walks toward Virashil. Pointing to the multitude of frozen hobgoblins littering the battlefield, he smiles playfully, "Do those thaw out or can we leave them be?"

I will use Kirrg's Sacred Boost healing to expend 3 of my Turn Undead charges to maximize all three healing spells I cast, which are two Cure Moderates on Duroin and Kirrg so 21 healing apiece and then a Cure Serious for Sir Jonathan, so 29 healed for him. That leaves Kirrg with all 1st level spells and none others. I also do not see anything that Kirrg might use out of the equipment.
 

Duroin Slatefist, HP 43/45

Duroin feels a great deal better as his companion pours divine power into his body, healing the few wounds that he received during the battle. He then returns the half-orc's compliments. "Thank you, Kirrg. Know that all goblins fear the cut of your deadly axe." THe dwarf nods, and then turns his attention to gathering up any items of value and securing them for travel.
 

Through trial and error the heroes bundle up the items and attempt to carry them. At first progress is very frustrating. It seems that carrying longsowrds tied in a bundle is quite unwieldy, eventually though by knotting each one two of the heroes easily can carry the weapons on the rope strung out between them.

The rolling plains are beautiful seem quite fertile and green. Strange that most of the farmhouses seem abandoned on your trek.

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After a couple hours the road descends into a small town built mostly on the near side of a broad, sluggish river. Six old stone piers jut from the water, marking the spot where a bridge once stood, but the span itself is long gone. Instead, a couple of thick ropes cross the river, each secured to a flat-bottomed ferryboat. Brown fields and green orchards surround the town.

A group of armed townsfolk, three in leather, one in mail, stands guard watching you warily.

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“Halt and state your business strangers”, one of the guards says.
 

"Hail, and well met," calls Duroin, raising a hand in greeting. "We come in peace, seeking the comforts of your fair town. We had a bit of trouble with some hobgoblin raiders on the road, and could use a restful night in secure surroundings."
 

Rhun said:
"Hail, and well met," calls Duroin, raising a hand in greeting. "We come in peace, seeking the comforts of your fair town. We had a bit of trouble with some hobgoblin raiders on the road, and could use a restful night in secure surroundings."

The burly man in scale-mail stands. He fingers his curling waxed mustache as he answers.
"Indeed! Where do you say? Bands of those murderous savages have been skulking near the town for days now. You're lucky you came through it!"
 

Virashil, Sorcerer 5, Hp: 21/21

"A few miles back, we were ambushed near an abandoned farmhouse." Virashil says with a slight frown.

"A quite competent bunch, they were, with allies from the lower planes as well. You say that there are more bands of these savages? Where have they come from? What do they seek?"

"We are quite road weary and would appreciate directions to a nearby Inn, for a hearty meal, and a soft bed."

"If we could impose, directions to a smithy or perhaps a trading post would be most welcome."
 

"Don't worry, though," adds Duroin as he nears the town guards. "We laid their corpses in a shallow grave, though burying is too good for their like."
 

Kirrg steps forward from behind Virashil and Duroin, "These bandits haven't been attacking the village, have they? Or are they skulking in the woods, waiting for merchants and innocents?"
 

Into the Woods

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