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The Red Hand of Doom!!

Duroin careens over the edge of the ravine, sliding down the embankment and back to the road. The difficult terrain slows him some, but he still manages to close of the hobgoblin cleric, pulling up next to the foe as he prepares to finish the battle.


Double move to reach the hobgob.
 

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23 Duroin double move to a1
17 Virishal. Heals 2 Activate Arcanist's Gloves (2nd use today, none left), cast Magic Missile at the Hobby Cleric, 4 missiles, 10 damage. Take 1 damage from the strain, now at -1 hp.
8 Zarr casts defensively rolls a 10 spell blown Moves 5’ back.
7 Kirrg casts produce flame move to e7
6 Sir Jonathan Charge using battle leader's charge and leading the charge stance. 18 HIT! 26 damage Cleric falls. WRT on Duroin who coup de graces.


Duroin careens over the edge of the ravine, sliding down the embankment and back to the road. The difficult terrain slows him some, but he still manages to close of the hobgoblin cleric, pulling up next to the foe as he prepares to finish the battle.

Still completely weakened, Virishal's body surges with anger and hatred after seeing the hobgoblin fleeing the battlefield.

Unable to form much of a cogent thought, much less a sentence, she reaches down into herself, spits out a terse invective, which causes her left hand to glow with a warm purple color. A few syllables in draconic escape her lips, as four silver darts leave her hand, as it extends towards the hobgoblin.

"Die you son-of-a-b!tch..." Virashil says as she completes the spell -- the strain it puts upon her frail body causes her to slump back to the dusty road.
The Goblinoid Priest hisses in pain and starts his own incant. But he hesitates as the dangerous dwarven ax hovers near, his spell ruined he moves backward slowly.
Witnessing the fluttering of Virashil's eyes, Kirrg now turns his attention to the coward scurrying up the road. He closes his eyes and combines a small gesture with a few quiet words, and instantly there is large flame that bursts forth into being in his outstretched hand. He moves forward as quickly as he can following the others.
Sir Jonathan raises his warhammer high and yells a heroic battle cry, charging the cleric.
As his hammer swings down he says, "Hurry get him again!"
The Crusader’s Hammer hits home and he feels his foe’s chest cavity give way. The cleric spews blood and drops.

So emboldened by the Crusader’s move and wary of healing hobgoblins Duroin lifts the zealot by his top-knot and cleaves his head off at the neck.

COMBAT OVER. It is not long before Virishal is up to full HP due to Vigor.
Actions?
 

Duroin looks into the lifeless eyes of the hobgoblin cleric for a moment, grimaces in disgust, and hurls the head into the shrubbery lining the ravine. He smiles at Sir Jonathon. "That was a bit of fun now, eh?"
 

Virashil - Sorcerer 5, Hp: 21/21

Sitting up and brushing herself off, Virashil feels invigorated.

"I'm sure that is just the magicks that Kirrg put on me, but this was a lot more difficult than I expected..." She thought to herself. Virashil hadn't extended herself that much in some time, and was feeling some ill effects. "I'm going to be sore tomorrow..." With a thought, she dismisses her images, as they become distracting to her allies in non-combat situations, although it amuses her to no end.

Looking back to her companions, she sees Duroin beaming while holding the dead clerics severed head. Normally, she would cringe at the sight, but today, she feels that she would have done the same -- or probably would have froze him solid with her breath.

A number of questions and random thoughts swirl through her mind -- what exactly were these hobgoblins doing out here?

She calls out to Jonathan and Duroin,"Bring the dead hobgoblin back here with the others -- I'm going to check their gear for anything magic."

Virashil loves magic trinkets, they never cease to interest her, not so much the mundane magic armor or weapons, but the curious item, the one that you wouldn't suspect of holding any arcane power...

As she sees the strong males bring the dead clerics body back to the others, she sees the symbol of Tiamat around his headless neck.

"Savages -- I expected as much, the dragon-bitch is active in this region." Virashil spits on the ground in disgust.

Turning away from the unholy symbol for a moment, she incants a few words of draconic and begins to glance over the gear of the hobgoblins, looking for any slight dweomer or auras.

Once finished checking over the gear from the hobgoblins, she says to her companions,"Let's check out the ruined building as well."



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Cast detect magic, scan the gear of the blade bearer, cleric, then the hobgoblin regulars.

Then go thru all of their mundane gear, looking for either equipment of any note (good quality, i.e. masterwork) and taking inventory of what they carried.

She then walks over to the ruined building and casts detect magic once again and searches the place for any sign of recent activity.

Spells left for the day: 4/3/1

Spells active: Mage Armor - 4 1/2 hours remaining
 
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Duroin grabs the corpse of the cleric and drags him back to Virishil. He smiles at the elven sorceress, and drops the body near the others. "You'll have to forgive him, but he seems to have lost his head," he says with a wry chuckle.
 

Collecting the hobgoblin's gear the heroes find that each of the dozen soldiers is wearing chainmail and a heavy steel shield. 10 of these hobbies still have full potion bottles.
Each has a composite longbow and altogether there are still over 200 black fletched arrows.
Duroin's appraising eye for steel can tell that there must be a skilled smithy amongst thier tribe, for each tarnished blade is of very high quality steel.
The Bladebearer's polished twin swords however are not of goblin make, but are likewise very well made as is Uth-gar's studded armor.
The Cleric also has a full potion and an empty bottle. A Holy Symbol of Tiamat. A heavy mace, and exceptionally made Banded Brass armor and a Nasty looking Heavy Mace that looks like a Dragon's Head.

Virishal's spell discerns that the cleric's armor, both the shortblades of Uth-Gar and all 11 identical potions radiate magicks.

Inside the ruins of the farmhouse the marauders have a crude campsite set up with dirty bedrolls, haphazard fire pits and other necessities.

There is also the dead bodies of what looks to be a merchant and his guards. The dead guards are dressed in studded leather and carried longswords and light crossbows (nothing remarkable).

Next to the stack of bodies is money pouch containing over 7 pounds of gold coins each minted with a lion's head.


Treasure List.

355gp
Magic Banded Mail (all magic armor resizes to fit the same size creature ie medium fits all medium creatures)
2 Magic Short Swords
11 Magic Potions
MW Studded Leather (non magic armor may need to be resized with craft skills to fit different wearers if not similiar builds)
MW Heavy Mace
12 MW Longswords
12 Composite Longbows (+1 str bonus)
12 suits chainmail
13 heavy steel shields
200+ arrows
3 light crossbows
3 suits studded leather
3 longswords
14 bolts

you can work out IC or OOC who takes what, then please update your sheets.
 

Sir Jonathan, HP 37/55, DDP 0/10

As the blood pours from the priest's mouth, Sir Jonathan grimaces in disgust. He quickly climbs the the side of the ravine, and wipes off his boots and well as his hammer. He then retrieves his sword. Sir Jonathan looks at the headless body of the hobgoblin priest. "Scum, all of them. Worshipper's of Tiamat. She is often worshipped by dragons and such. I wonder what these things were doing in league with Her? Maybe they paid her tributer because of their greed. Either way I find it a little disturbing that they had high quality gear."

"I did a little research on them a ways back, before we met up. If we ran into a group of them this large, they might be up to something." Sir Jonathan walks over to Kirrg and grasps the tall half-orc's shoulder. "Thanks for the healing, greatly appreciated, and timely too."

After Virashil examines the gear, Jonathan seperates things they want to keep into piles. "Whatever we decide to leave behind we should leave as sheltered as best we can from the elements in the farmhouse. We can send the church here to claim them once we arrive in Drellin's Ferry. There has be a Church of Heironeous there. Perhaps with such a generous donation they could have our new equipment identified. I say we press on to town, it is only a few miles, even if we are pretty beat up.
 
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OOC: as stated in the 1st post (which is easy to forget) Drellin's Ferry is only a few miles away. If you think you will run into trouble getting there (or there for that matter) resting could be prudent or you can press on and get there by eveningfeast.
 


Virashil, Sorcerer 5 - Hp: 21/21

"I would be more comfortable resting in a soft bed, after having a nice meal, rather than out here on in the woods."

"But before I go, I must destroy this unholy draconic symbol, for it vexes me greatly."
Virashil says, as she hafts the cleric's heavy mace and smashes the symbol into pieces.

"Lets gather up the good stuff and be off. Hopefully this Drellin's Ferry has a good Inn."

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Lets take the following and trudge off to Drellin's Ferry. We can move the rest to near the abandoned farmhouse and tell the local church to Heironious where to find it.

Jonathan should probably switch out his longsword with one of the MW longswords as well.

Treasure List.
355gp
Magic Banded Mail (all magic armor resizes to fit the same size creature ie medium fits all medium creatures)
2 Magic Short Swords
11 Magic Potions
MW Studded Leather (non magic armor may need to be resized with craft skills to fit different wearers if not similiar builds)
MW Heavy Mace
12 MW Longswords
12 Composite Longbows (+1 str bonus)
 
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