Virashil - Sorcerer 5, Hp: 21/21
Sitting up and brushing herself off, Virashil feels invigorated.
"I'm sure that is just the magicks that Kirrg put on me, but this was a lot more difficult than I expected..." She thought to herself. Virashil hadn't extended herself that much in some time, and was feeling some ill effects. "I'm going to be sore tomorrow..." With a thought, she dismisses her images, as they become distracting to her allies in non-combat situations, although it amuses her to no end.
Looking back to her companions, she sees Duroin beaming while holding the dead clerics severed head. Normally, she would cringe at the sight, but today, she feels that she would have done the same -- or probably would have froze him solid with her breath.
A number of questions and random thoughts swirl through her mind -- what exactly were these hobgoblins doing out here?
She calls out to Jonathan and Duroin,"Bring the dead hobgoblin back here with the others -- I'm going to check their gear for anything magic."
Virashil loves magic trinkets, they never cease to interest her, not so much the mundane magic armor or weapons, but the curious item, the one that you wouldn't suspect of holding any arcane power...
As she sees the strong males bring the dead clerics body back to the others, she sees the symbol of Tiamat around his headless neck.
"Savages -- I expected as much, the dragon-bitch is active in this region." Virashil spits on the ground in disgust.
Turning away from the unholy symbol for a moment, she incants a few words of draconic and begins to glance over the gear of the hobgoblins, looking for any slight dweomer or auras.
Once finished checking over the gear from the hobgoblins, she says to her companions,"Let's check out the ruined building as well."
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Cast detect magic, scan the gear of the blade bearer, cleric, then the hobgoblin regulars.
Then go thru all of their mundane gear, looking for either equipment of any note (good quality, i.e. masterwork) and taking inventory of what they carried.
She then walks over to the ruined building and casts detect magic once again and searches the place for any sign of recent activity.
Spells left for the day: 4/3/1
Spells active: Mage Armor - 4 1/2 hours remaining