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The Red Hand of Doom!!

ethandrew said:
"Any information you can provide for us as to their location would be most beneficial," says Kirrg as he starts to pace. "We will fight with you, as this problem, were it to go unchecked, would only grow. My advice to you, Norro Wiston and Captain Soranna, have all your people living west of the river come and stay in this part of town for now. Take what belongings they can, but if you fear attack, set up a perimeter, use your river as a defense. These goblins are heavily armored and equiped, and should fear fording the river. Any attempt to cross it otherwise would leave them highly vulnerable to attack. I trust you have trained marksmen? Use them, and keep cover for your enemy has them too. Be vigilant, be confident. You are the leaders of this town, your people gather their strength from you. On the morrow we will see what we can see."

"To find the Witchwood, cross the river and follow the Dawn Way west. The road goes all the way through the forest. Or you could strike north and take the Witch Trail, but not many people go that way."

Soranna interjects, "If you're going to be wandering around the Witchwood, I would advise you to seek out Jorr. You cant't find someone who knows the woods better. His cabin is out of the way, but it could be worth the walk. If you take the Witch Trail, go left at the first big trail crossing; Jorr's Cabin is about seven miles in. Or, if you're on the Dawn Way, take a right on a trail about nine miles from the forest edge. Jorr's Cabin is near the Blackwater. Thank you for your advise I will take your words under consideration."
 

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"Has anyone heard from this Jorr? He could very well have been overwhelmed by these goblins if he lives out their all alone." Duroin strokes his beard for a moment as he ponders. "Perhaps we should seek him out. We can check on his safety, as well as learn something of the forest should he still live."
 

"Yes I know of Vraath Keep. It's an old ruined castle to the west on the Dawn Way. Hmmm...it's certainly possible that the hobgoblins have seized it for thier stronghold. It's supposed to be haunted, but they might not care. Most of the attacks come from that direction."

Virashil raises an eyebrow as she hears news of this Vraath Keep,"Soranna - that is interesting to hear that the majority of the attacks come from the west. Who built this keep, and what was its purpose?"

She turns to her travelling companions,"I think this might be a good lead to follow -- these warbands must have a base of operations in the area to rest, re-arm, and recuperate, and a 'haunted castle' is a good deterrent to unwanted visitors. Plus, we have this here treasure map to Vraath Keep that brought us to this region to begin with..." Virashil unfurls the scroll holding the map to Vraath Keep and shakes it softly to make her point.

"I definitely want to check on this Jorr to see if he is still alive and has any other information on these warbands, but except for that piece of information, I don't see what else he could offer us of any value at this point."


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OOC:

Did we enter the town on the road on the West side of the map from the South? Was there a name of the road that we came in on?

On the Map of Drellin's Ferry that you posted, I see 4 major roads heading out of town:

1) East side of map, heading ENE
2) East side of map, heading E
3) West side of map, heading N -- is this the Witch Trail?
4) West side of map, heading W -- is this the Dawn Way?

 

Sir Jonathan

"I agree with Virashil, if the hobgoblins are hiding in the forest it is most likely Vraath Keep. It sounds like it's reputation is enough to keep most away. I agree with everybody else as well, we should definately check on Jorr, he could be wounded...or worse. I am favoring taking Dawn Way. If there are hobgoblin's waiting to waylay passers, I think this would be the one. We'll be ready this time though." Sir Jonathan smiles, and taps the new sword at his belt.


From what I can tell S@squ@tch, your directions seem correct to me.
 

Kirrg nods at his companions planning, "I believe everything is in order and making sense. If you two have any last suggestions or pieces of advice, we would welcome them. Otherwise we require our rest and relaxation before moving on tomorrow morning."
 

Duroin finds himself nodding along with Kirrg's words. "Indeed. A good night's rest is much needed. We also need to unload some goods that we recovered from the hobgoblins." He turns to regard Norro and Sorrana. "Weapons and such. Good quality. Could you recommend someplace to sell such goods?"
 

Sir Jonathan

"Yes, and Duroin reminds me of the goods we left behind at the site where we were ambushed." Sir Jonathan thinks and scratches his chin, now showing the stubble of a day. "A couple miles from town, we stashed some armor and weapons in abandoned cottage. Do you have the men to spare to retrieve them? A wagon or several mules would probably be needed."
 

Virashil, Sorcerer 5, Hp: 21/21

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OOC:

In the morning, we need to

1) visit the blacksmith (#5 on the map) to look into selling the MW longswords, Composite Longbows, Duroin's shortbow, the MW Heavy Mace, and the MW Studded Leather.
2) Take whatever the blacksmith won't buy to Jarrett's Sundries (#11 on the map) to sell whatever else -- see if they have any magical scrolls for sale.
3) Visit the Shrine of Pelor to see if they will trade the location of the equipment at the abandoned farmhouse for possible identification of the 11 magical potions
4) Visit the manorhouse of Sertierien (#7 on the map) to see if he has any magical scrolls or trinkets for sale.
 

Rhun said:
"Has anyone heard from this Jorr? He could very well have been overwhelmed by these goblins if he lives out their all alone." Duroin strokes his beard for a moment as he ponders. "Perhaps we should seek him out. We can check on his safety, as well as learn something of the forest should he still live."


"No the old coot keeps to himself. But no one knows the woods better."
 

s@squ@tch said:
Virashil raises an eyebrow as she hears news of this Vraath Keep,"Soranna - that is interesting to hear that the majority of the attacks come from the west. Who built this keep, and what was its purpose?"

"I don't know really. Its old, very old. Probably from a kingdom long gone. No one really goes there due to the Ghosts that are rumoured to haunt the place."

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OOC:

Did we enter the town on the road on the West side of the map from the South? Was there a name of the road that we came in on?

On the Map of Drellin's Ferry that you posted, I see 4 major roads heading out of town:

1) East side of map, heading ENE
2) East side of map, heading E
3) West side of map, heading N -- is this the Witch Trail?
4) West side of map, heading W -- is this the Dawn Way?


Basically your assessment is correct.
 

Into the Woods

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