• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Red Hand of Doom!!

"Bah, sunrod." The dwarf flexes his muscles, feeling much better now that the supernatural weakness has worn off. Grabbing hold of the rungs, the dwarf begins climbing (slowly) down the shaft. He tests each rung carefully before putting his full weight on it, determined not to take a forty-foot fall.
 

log in or register to remove this ad

Kirrg grins, "He was probably sick of eating whatever grubs his men could find him, wanted a woman to subjugate for some cooking and cleaning." His attention is stolen when he hears the ancient creak eminating from the small room Duroin occupies. He turns and starts to head that way, calling down the shaft, "Tell us what you find, old man, and if you need young muscles to help you." Kirrg looks down at the opening and considers whether he'd even fit in the trapdoor or not.
 

Virashil, Sorcerer 5+, Hp: 13/21

"What, are you scared of the dark? Do you know what COULD be down there?? This map says treasure! All kinds of magickal trinkets could be down there, just waiting for us!"

Her eagerness undeniable, she quickly follows Duroin, if Kirrg hesitates.
 

Kirrg pauses, hesitation etching his face, which is quickly replaced by disgust, "Kirrg Vrolo scared? The son of the great Vrolo Mrogg is never scared, never fearful... just well, fat." He smirks at himself sullenly.
 

95684-2.jpg


The rungs creak a bit but hold against the dwarf's weight as he slowly creeps down.

The walls of this small vault are of worked stone, the ceiling twelve foot overhead. The air is thick and smells stale and slightly smokey. Three alcoves have been cut into the walls, two to the north and one to the east. Each alcove is sealed by an iron gate and locked with chains and a large padlock. Beyond one alcove are several shelves bearing no less than ten small coffers. Beyond the second is a small desk and a chair, the desk is piled high with papers and books. Beyond the third sits a single large trunk.

A human skeleton lies slumped against the eastern alcove's gate. Still dressed in tattered chainmail and feebly gripping a sparkling bastard sword, the skeleton has a massive arrow protruding from his ribs.
 

Virashil, Sorcerer 5.5, Hp: 13/21

Virashil gives a laugh as her lithe frame disappears down the trap door, following the agile dwarf. "C'mon Tubby! It won't bite!" she sings gleefully as she quickly closes the gap with Duroin below.

Her small frame barely causing the iron rings to creak.

"La la la...merrily all the way...." she sings, as the mystery of the unknown treasure, that brought them so far, has her high as a kite.


Once down in the vault, she looks on in awe,"I don't think that idiot bugbear knew of this place!"

"Duroin, be a good rogue and take a look at the locks and such,"
she says glibly,"I'll start looking over those papers in the desk, once I get a closer look at that sword!"

She goes over, gives a close inspection of the sword and chainmail, then calls up to the stragglers that it is all clear, then moves back to the desk and starts looking through the papers and books for clues to what this place was, once Duroin is able to disarm any traps and open the locks.
 
Last edited:

As the elf joins him below, Duroin can't help but smile. "Treasure, indeed," he says. He moves forward into the chamber, taking a set of fine tools and probes from his beltpouch. "Just don't touch anything until I've had a chance to inspect it first."


]Duroin will search each gate/lock for traps, again taking 20. He will then pick the locks, taking 20 if necessary.
 

Kirrg will shrug and lay his axe down. Knowing that Duroin is extra thorough, Kirrg has no qualms about time and takes to removing his heavy armor. He'll enlist the help of Jonathan before he moves down the shaft before the lumbering half-orc. Once the three are down there and Kirrg has finally removed his armor, he'll shout down the shaft, "I didn't want to break the rungs so that we'd all be stuck down there for all of time. You sure it will hold me?" Without his armor and padding, just in his underclothes, Kirrg looks oddly less proportional; he has a bit of a gut on him. Clearly his companions probably assumed him much stronger, build of solid sinew and chiseled rock, so it might be a surprise to see a bit of the mystery deflated as he makes his way slowly down the rungs.
 

"They will hold," call Duroin up to Kirrg as the dwarf continues to search for traps. As the large half-orc joins them in the underground chamber, Duroin gives him a quick glance before turning back to his work. A moment passes, and then the dwarf looks back at the nearly naked Kirrg. The dwarf roars in laughter, guffawing loudly at his companion's appearance.
 

The success of climbing down a narrow passageway brought a smile to Kirrg's face, a smile that was quickly erased at the loud laughter coming from the dwarf. A frown covers his face as he looks down at his unseemly figure. "I was hoping to sweat it off in that armor of mine. I swear, I don't know why I heal you guys." He whines as he looks over what the other's have found.
 

Into the Woods

Remove ads

Top