I'd also like to say that old school D&D has literally got me back into the hobby [snip]
If you want to give old school gaming a spin, I highly recommend
Basic Fantasy. It is free as a pdf, well supported with free supplements and bridges the gap between a modern approach and a true classic D&D experience. [snip]
Edited to add: Anyone have want any more details and also anyone have any interesting old school experiences in their games?
I'll bite!
When I started playing with my now-6yo about a year and a half ago, I settled on Basic Fantasy as a great starting point (I was introduced to the system when I was asked to write a module for a game setting an associate of mine was developing). I ran a bunch of the BFRPG modules and they worked really well.
After a bit, the kid asked me to make a character too so they weren't doing everything alone. That turned out to be a good idea, and of course the 6yo is always in the driver seat.
We switched to using Rules Cyclopedia D&D a few months ago, mostly for the slightly greater character options and mostly because I started running old B-series modules and the rules are just more immediately compatible (of course). The kid is very excited about reaching Name Level and becoming a significantly honored individual. It's fantastic to watch them develop reading and math skills through these games.
I love RC D&D. A surprising amount of 5e's roots can be found here (death saves, for one), and the super streamlined system and very low total hit points for both monsters and characters keeps thing moving super fast at the table. We use advantage/disadvantage because it's such an elegant and fantastic mechanic, and Weapon Mastery does more to equalize the damage output of martials than the Book of Nine Swords ever could.
The relatively gonzo nature of Mystara is also just fantastic, and we both love it to pieces, though I'm developing my own setting (and streamlining of the RC) to be published in the next year or so.
Best moments:
- when the kid, not yet coded to just kill everything in sight, jumped over a goblin guarding a door (because that's how Bilbo got past Gollum in the Rankin-Bass Hobbit movie).
- When the kid, as we worked our way through the Lost City, cut off the medusa's head to use against the Living God Zargon on the lowest level (because that's how the Kraken was stopped in Clash of the Titans).
- When the kid panicked a bit after my character was dropped when we were starting to stop a ritual summoning an Elder God ("I can't take Cthulhu alone!" - as though the PAIR of us would have stood a chance either), then realized that they just needed to knock out the cultist chanting at the edge of the pentagram.
5e CAN do anything. But OSR games illustrate well how much easier it is to ADD stuff when you want than it is to SUBTRACT stuff you don't want.
I love 5e. But it's no OSR game. Less is definitely more IMO.