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The Retaking of Forgehold - 4E


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[sblock=Enemy Stats]
Name (AC/F/R/W)
Slinger (13,12,14,12)
Kobold(15,11,13,11)
Dragon Shield(15,11,13,11)
Wyrmpriest(15,11,13,11)
Drake(16,11,14,13)[/sblock]

Arden start to move forward and to the left, but before he realized this was a bad idea, another waiting slinger ((F6)) covers him solidly in glue, and is the floor in this square worn away like a boulder track? ((9hp)) (1d20 6=25, 1d6 3=9)* Arden targets the slinger Mira left bleeding with a shiny eldritch dart. The kobold falls off the wall as well. Arden then manages to break free of the glue. (1d20=11)

The Skull-helmed kobold shoots a ball of cold (1d20 6=26, 1d10 3=10) (Ref) energy at mal, freezing him, but not having a lasting problem except for the damage.

The boulder rolls forward, guided by subtle warps in the floor. It lurches to the right infront of the doors to the center rooms.

((OOC: Any players have a suggestion for Aelek or Telsayn?))

*No take backs after learning consequences, I allowed you to reroll your first attack and change the standard action, but the tactical error was made. You made your saving throw and you can see you probably have time to get out of the way.

Initiative Order:

<----Narrative begins here.
Kobold Slinger 1 - Uninjured;# Ready triggered on someone entering the hallway.
Arden - 15/24 hp;
Kobold Minion - Uninjured; #Removing from the list until he is found.
Kobold Wyrmpriest - Uninjured;
Boulder;
<----Narrative ends here.

Telsayn - 29/29 hp; <---- Current initiative
Aelek - 25/25 hp;

Spiretop Drake - Uninjured;
Kobold Dragonshield 1 - Uninjured;
Kobold Dragonshield 2 - Uninjured;

Angel - 30/30 hp;
Mira - 24/24 hp;
Mal - 24/34hp;

Image Error, southernmost kobold is dead.

2642785366_3185d42607_o_d.png
 
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My suggestion for Aelek is to make a bluff check to trigger the Slinger's action before he starts moving so he doesn't get stuck in the path of the boulder. Assuming that the Slinger's ready is to try and glue people in the boulders path (easy assumption at this point), he'd bluff him as a standard action to have him attack while he is still in the entry way. That way, on a miss both he and Tel can move about freely while the slinger reloads.

If the bluff works (and it should with his +6), Aelek would move to G4, and Tel would move to F4 and use Divine Challenge as a minor, and then Enfeebling Strike on the Drake. That way if it attacks someone else it takes 7 damage, and it is at a -2 to hit.
 


[sblock=OOC regarding savingthrows and heal]Make a DC 15 heal check. if you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn. page 185 PHB[/sblock]
 

OOC: Updated my last post. I still have to decide what to do with Aelek and Telsayn. I like your idea for Aelek, but there are no readied kobolds right now.
 



[sblock=Enemy Stats]
Name (AC/F/R/W)
Slinger (13,12,14,12)
Kobold(15,11,13,11)
Dragon Shield(15,11,13,11)
Wyrmpriest(15,11,13,11)
Drake(16,11,14,13)[/sblock]

Telsayn moves up and uses Divine Challenge and enfeebling strike on the Drake, damagin it.

Aelek will move up to the doors (G11) and then try to force it opens, but coming from the wrong side, he can't put any strength in his push.

Spiretop Drake attacks Telsayn, and retreats.

Kobold Dragonshields stand ready.

OOC: sorry for the brevity. Stupid ENWorld 2. *kick*
Initiative Order:

<----Narrative begins here. # Ready triggered on someone entering the hallway.

Telsayn - 29/29 hp;
Aelek - 25/25 hp;

Spiretop Drake - Uninjured;
Kobold Dragonshield 1 - Uninjured;#Ready
Kobold Dragonshield 2 - Uninjured;#Ready

<----Narrative ends here.


Angel - 30/30 hp; <---- Current initiative
Mira - 24/24 hp;
Mal - 24/34hp;

Kobold Slinger 1 - Uninjured;

Arden - 15/24 hp;
Kobold Wyrmpriest - Uninjured;
Boulder;

2642123765_80a9fb7f53_o_d.png
 

Mira creeps along through the shadows to move up behind Arden, using the taller man to hide her from the Slingers' view for the neccessary few seconds to catch it by surprise with a flung shuriken. (J6, Stealth roll of 17-5 for moving more than 2 spaces = 12, beats 11, so Mira is hidden)

The shuriken strikes the lip of the platform at the creatures feet. (rolled a 10, natural 1, Mira is also no longer hidden.)
 

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