The Retrievers – OOC - Full (Forgotten Realms Game)

I am also definitely interested... since we are starting at 2nd level, would you be willing to accept a genasi character (with Level Adjustment +1)? If not, I would love to be a rogue (not sure which race though).
 

log in or register to remove this ad

Any of the +1 races are allowed just please pick one that is not normally KOS (killed On site) such as a Drow (sorry Lobo).

I am currently looking on the net for some kind of decent mapping program as my drawing skills sucks the big one and I would like to have some cool looking map to upload to you guys. Any thoghts on the matter woudl be much appreciated.

I would prefer to not have too large a party but I am a push over so we might have an entire army walking around or possibly two groups working together gathering different items and what not. Depends on just how involoved I want to be and how much work I want/can/need put into the adventure.

I dunno, I will probbaly approve characters into the game (besides the ones that are already listed) by wednesday. So if we can get characters posted ASAP that woudl be a godsend in elping me decide on the direction I want to go on.
 

OK, here is a quick build for an earth genasi fighter. With the enhanced strength & con, he should be able to stand in a fight. If the general character is approved, I can go into his background more thoroughly. In essence, I envision him being a somewhat quiet guy that becomes quite the hothead when provoked into a fight. I envision him having spent a bit of time with the Waterdeep City Guard, but got thrown out after becoming embroiled in a bar fight he was assigned to break up...

Durnn
Male Earth Genasi Fighter 1
Exp: 1,000

STR 20 (16 pts)
DEX 10 (2 pts)
CON 17 (8 pts)
INT 10 (2 pts)
WIS 8 (2 pts)
CHA 8 (2 pts)

Height: 5'8"
Weight: 200 lbs
Age: 19
HP: 16
Speed: 30'
AC: 16 (10 touch, 16 flat-footed)
Alignment: N
Languages: Common

Saves:
Fort +5
Ref +0
Will +0

Attacks:
BAB +1
Greataxe +6 attack, 1d12+6 damage 20/x3

Armor:
Banded-Mail

Feats:
Power Attack

Skills:
Climb +1 (+3 ranks +5 str -7 AP)
Jump +0 (+2 ranks +5 str -7 AP)
Profession (guard) +2 (+2 ranks)
Ride +1 (+1 rank)

Equipment
-- Splint Mail Armor 45.0 lb 200 gp
-- Greataxe 12.0 lb 20 gp
-- Backpack 2.0 lb 2 gp
-- Bedroll 5.0 lb 1 sp
-- Pouch, Belt 0.5 lb 1 gp
-- Rations (7 days) 7.0 lb 35 sp
-- Traveler's Outfit 5.0 lb ----
-- Waterskin 4.0 lb 1 gp

Total Weight: 80.5 lbs
Total Money: 13 gp, 4 sp
 

Elocin said:
Any of the +1 races are allowed just please pick one that is not normally KOS (killed On site) such as a Drow (sorry Lobo).

I am currently looking on the net for some kind of decent mapping program as my drawing skills sucks the big one and I would like to have some cool looking map to upload to you guys. Any thoghts on the matter woudl be much appreciated.
I wasn't really interested in a drow... just brainstorming.

I've heard it mentioned on these boards that the NeverWinter Nights Toolset makes for a really fast mapper. Though I don't know how gridlines would work out. I'm not sure it has an export feature, but screenshots are easy enough to take.

PRT SCN on the upper right of your keyboard.
Open whatever Image Editor you have (Paint and WordPad work, as does Word)
Paste the image.
Crop as you will (unavailable in Word or WordPad)
Save & Upload to ENWorld.

If anyone has Complete Adventurer or Races of Destiny, can you fill me in on the specifics of the Practiced Spellcaster feat? Does anything like this exist for Rogue or Ranger abilities?
 


Pemberton Dram

Male Human Rogue 1/ Fighter 1
Exp: 1,000

Str:10
Dex:15 (+2)
Con:14 (+2)
Int:16 (+3)
Wis:10
Cha:12 (+1)

Height: 5'4"
Weight: 150
Age: 16
Hp: 20
Speed: 30’
AC: 14
Touch 12
Flat Footed 12
Init: +2
Alignment: CN
Languages: Common, Iluskan, Elven, Drawven

Saves:
Fort 4
Ref 4
Will 0

Attacks:
Bab: +1
MW Rapier: +4 Attack 1d6 18-20/x2

MW Rapier: +2 Attacl 1d6 18-20/x2
&
MW Shortsword +2 Attack 1d6 19/20x2

Composite Longbow +3 Attack 1d8 20/x3


Armor:
Leather Armour

Feats:
Two Weapon Fighting
Weapon Finesse
Able Learner


Skills:
Appraise 4 /+7
Balance 4 / +6
Bluff 4 /+5
Climb 0
Concentration 0/2
Craft- Painting 5 / +8
Diplomacy 4 / +5
Disguise 0/1
Escape Artist 0/2
Forgery 0/3
Gather Information 4 / +5
Heal 0
Hide 0/2
Intimidate 0 / +3
Jump 4/ +4
Knowledge (All) 0 / +3
Knowledge - Waterdeep 4 / +7
Listen 0
Move Silently 0/2
Open Lock 0/2
Perform - Oratory 3 / +4*
* In so far as you can call Stand up Comedy Oratory...
Ride 5/ +7
Search 1 / +4
Sense Motive 4/ +4

Spellcraft 0/3
Spot 4 / +4
Survival 0
Swim 0
Tumble 4 / +6
Use Rope +1

Gear:
Backpack filled with the normal gubbins beloved of adventurers, Traveler's Outfit, some rather better cloths for wearing around town.
Merchant Scales
A lot of map/scoll cases (normally containing parchment and paper for sketches)
Much, much chalk; some paints and ink
Leather Armour
MW Rapier
MW Shortsword
Composite Long Bow
100 Arrows
Light Horse
Military Saddle
Saddle Bags (containig the normal stuff beloved of adventurers)
Cash: 250 gp

Appearance/Personality:

Short, nimble and posseed of a really quite frightning intensity and intellect.

Background/History:

Can we say precocious? We can. Good.

Pemberton demonsrated his artistic talent at a rather young age and was drawing the pictures of people in the village to earn money for his parents from the age of six; by the age of nine he was Waterdeep as just another attraction for the jaded citizenry and being educated in all the Historical and Dynastic glory he would need to portray - sometimes he even paid attention.
There was a time when the first thing one did when getting out of Undermountain was to visit Pemberton's studio for a portrait of yourself surronded by your loot. However, he isn't that fashionable these days and his days as a darling of society have left him with expensive tastes he finds it hard to keep up.

Imagine a young Mozart, crossed with Rembrandts painting, diplomatic and spying ability and mix in with somthing of the complete ideal of the Renaisance Man - whatever that is supposed to be; now let him realize that he isn't a child prodigy any more but a young adult (in fact he's a teenager, let's be honest) who just isn't that cute or remarkable any more.

However, some people have noted his potential - and adventuring might just give him the income he seeks; and a source of further artistic material.

Region: Waterdeep

Patron Deity: At the moment Gond; though he also pays a certain degree of tribute to Sharess and would love to get invited to one of Eilistraee's celebrations...

Edit:
Swapped out Education for Able Learner (cross class skills now 1pt each)
Added Region and Patron Deity

Edit:
Corrected skills (1st level rogue skills originally bought at 5 - Sinergy boni go "poof")
 
Last edited:

Yerl - Male, Human Sorceror 2
Exp = 1000

STR - 10 (2 pts)
DEX - 16 (10 pts)
CON - 14 (6 pts)
INT - 10 (2 pts)
WIS - 10 (2 pts)
CHA - 16 (10 pts)

Height - 5'7"
Weight - 155 lbs
Age - 20 years
HP - 12
Speed - 30'
AC - 13 (17 with Mage Armor)
Touch - 13 (17 with Mage Armor)
Flat - 10 (14 with Mage Armor)
Alignment - NG
Languages - Common, Draconic (skill)

Saves -
Fort +2
Ref +3
Will +3

Attacks - BAB +1
MW light crossbow, +5 attack, 1d8, 19-20/x2
Spear, +2 attack, 1d8, 20/x3

Feats - Eschew Materials, Spellcasting Prodigy (FRCS)

Spells/Day - 6/5

Spells Known -
Cantrips - Acid Splash, Message, Disrupt Undead, Light, Horizikaul's Cough (MOF)
Level 1 - Mage Armor, Ray of Enfeeblement

Skills -
Concentration +6 (4 ranks, +2 Con)
Diplomacy +6 (3 ranks, +3 Cha)
Speak Language
Bluff +5 (2 ranks, +3 Cha)

Equipment - (31 lbs total)
MW light crossbow, 335 gp, 4 lbs
40 bolts, 4 gp, 4 lbs
Spear, 2 gp, 6 lbs
Waterskin, 1 gp, 4 lbs
4 days rations, 2 gp, 4 lbs
Traveler's outfit, --, 5 lbs
Backpack, 2 gp, 2 lbs
Sunrod, 2 gp, 1 lb
Potion Belt, 1 gp, 1 lb
- 5 potions CLW, 250 gp, --
- 1 potion Endure Elements, 50 gp, --

Funds - 251 gp
 
Last edited:

Newbie

Hello, I'm tired of overcrowded games at the Wizards forum, so I'm looking at other options.
I'd like to play here, as a LN human cleric of Kelemvor.

I'll post sheet and background shortly. please tell me if there's still room.

Saludos: P0L
 

Talendor

Talendor
Human male, Clr 2 (Kelemvor)
Alignment: LN


STR 14
DEX 12
CON 12
INT 10
WIS 16
CHA 14

Speed: 30'

AC: 17 Touch:11 FF:16

Saves:
Fort: +4. Dex: +1. Will: +6

BAB: +1 , Grapple: +3

Attacks:

Bastard Sword: melee +3 (1d10+2 19-20/x2, slashing)
Crossbow: ranged +2 (1d8 19-20/x2, piercing)
Dagger: melee +3 / ranged +2 (1d4+2 19-20/x2, piercing)


Feats:
-Exotic weapon prof. Bastard Sword
-Scribe Scroll

Skills:

Spells: Save 13+Lvl Domains: Protection, Repose


-Orisons:4

-Level 1:3+1

Turn Undead:

Posessions: (900gp total)

Breastplate 200gp
Small Steel Shield 9gp
Sword, Bastard 35gp
Crossbow, light 35gp
Bolts, x50 5gp
Dagger,ceremonial 302gp

Holy Symbol, Silver 25gp

294 gp

Background
The High priest of the temple, his father Belendor, a cleric of great renown on the southern parts of Faerun told him:

"Talendor, your basic training is complete, now is time for you to face the real world before you can further advance in the service to our Lord. Go now, and come back when you have witnessed five hundred deaths, to tell me what you have learned"

Sitll meditating upon those words, Talendor arrives by ship to Waterdeep, the fabled citiy of splendors. His first oficial rites practiced over the dying body of the ship's first mate, fatally injured during a terrible storm, not even his healing skills could save him. 499 more deaths....

Personality
ff
Appearance
ff
Player
 
Last edited:


Remove ads

Top