JustKim
First Post
That's my mistake then, oops! I looked at the character sheet wondering why the paladin dealt more damage than the fighter, while using a shield. It seems wrong somehow.Blackeagle said:I assume you're talking about "Fighter Weapon Talent"? You may want to re-read the description. It says a fighter gets a +1 bonus to attack rolls, not damage. The +1 to attack is part of the fighter's +6 attack with the maul.
Thanks for bringing that to my attention, I did not catch it.Blackeagle said:Flatfootedness has been renamed "Suprised" (it's on the condition list on page 13). The surprised condition says "You can't take actions, other than free actions". An opportunity action is a different action type than a free action, so I'd say no.
It hadn't occurred to me that the tactics are meant to direct the combat instead of provide the DM with a strategy. I will definitely run the next encounters faithful to the tactics section and see if that changes things.Lurker59 said:Also I'd reccommend following the advice on tactics for each encounter, in many cases it actually helps the PCs. Particularly A3, if you don't follow the tactics as listed you'll almost certainly TPK. If you lead an attack with minions it'll also give the PCs a chance to reduce the effect of the kobolds' Mob Attack ability.
I'm really leaning this way as well. There are so many saves to break the effect that not allowing damage seems excessive.ShockMeSane said:I ruled that Sleep does not break on damage. It is a magically induced state, and a save to throw off the effect is the only way to awaken. Note that if a creature falls asleep, they will be unable to act until the round after they save, as saves are made at the end of each characters turns.
Thanks also for the answers on cover and Lay on Hands. Has that information come from other sources or did we miss them in the books somewhere?