tafkamhokie
First Post
re. the ghost sound/bluff check
I think a previous poster was correct that skills, and especially skill challenges, are usually for out of combat applications.
In this case, I would have gone for a Cha attack vs. Will defense, probably with a circumstance bonus of about +2 or +3 for augmenting the bluff with a ghost sound. I think the Stat X vs. Defense Y is the standard mechanic for trying something goofy, then you just adjudicate the results using common sense.
re. two character in the same square
The 3e rule was that two non-prone characters could not normally occupy the same square. For them to do it, they both would have to be squeezing...which is half-movement speed and denied your Dex bonus to AC. I simple adaptation would be for both characters occupying the same square to give up combat advantage to all opponents.
re. encounter powers outside of combat
Basically the mechanic for an encounter power is it recharges after 5 minutes of rest. So an eladrin should be able to teleport every five minutes or so while outside of combat, provided they get a rest in between each one.
You would have to think most reasonably sophisticated jails would have cold iron shackles (or something similar) that an eladrin could not teleport out of.
I think a previous poster was correct that skills, and especially skill challenges, are usually for out of combat applications.
In this case, I would have gone for a Cha attack vs. Will defense, probably with a circumstance bonus of about +2 or +3 for augmenting the bluff with a ghost sound. I think the Stat X vs. Defense Y is the standard mechanic for trying something goofy, then you just adjudicate the results using common sense.
re. two character in the same square
The 3e rule was that two non-prone characters could not normally occupy the same square. For them to do it, they both would have to be squeezing...which is half-movement speed and denied your Dex bonus to AC. I simple adaptation would be for both characters occupying the same square to give up combat advantage to all opponents.
re. encounter powers outside of combat
Basically the mechanic for an encounter power is it recharges after 5 minutes of rest. So an eladrin should be able to teleport every five minutes or so while outside of combat, provided they get a rest in between each one.
You would have to think most reasonably sophisticated jails would have cold iron shackles (or something similar) that an eladrin could not teleport out of.