CanadienneBacon said:
Unless someone owns, say, Fiendish Codex I and can tell me whether there are guidelines in there for demonhide armor, I plan to use the dragonhide guidelines as presented in the DMG.
I flipped through the book but, unsurprisingly, there's nothing in there about making demonhide armor. I did notice that the arms & equipment guide does include rules for making chitin armor and weapons out of giant spider remains. Here's the blurb if you're interested in comparing:[sblock=Chitin]Difficult to work and dangerous to obtain, the exoskeletons of massive insects are still used to construct weapons and armor, especially in areas where metal is scarce. Weapons and armor made from chitin weigh half as much as similar metal items. Although chitin can replace metal in most items, chain weapons such as the spiked chain cannot be made from chitin, nor can chainmail armor or chain shirts.
Giant insects and similar creatures are the only sources of chitin plates big enough for crafting armor. To provide workable chitin, the creature must have a +5 natural armor bonus or better. Much as they can work choice bits of dragonhide into armor, armorsmiths can make one suit of banded mail for a creature up to two sizes smaller than the source creature, one suit of half-plate for a creature three sizes smaller, or one breastplate or suit of full plate for a creature four sizes smaller. In each case, there is enough material left over to create a large or small shield, one large or medium-size weapon, two small weapons, or 50 arrow or bolt heads, provided that the source creature is large or bigger.
Chitin has a hardness of 5 and 10 hit points per inch of thickness.
Market Price Modifiers
Heavy Armor +10,000 gp
Shield +2,000 gp[/sblock]
All things considered, I think the system you outlined is essentially better since the costs of chitin armor seem outlandishly overpriced to me. That's just my opinion though.
CanadienneBacon said:
Take a moment, please, to review the above and chip in with any comments or questions.
Well, since Maelicent is limited to light armor, the medium and heavy armor types which can be made out of the chitin means that he'll be looking to sell the bulk of the materials he harvest rather than seek to have armor made for himself; the exception might be a masterwork buckler. The only other thing he's be interested in is having a masterwork composite long-bow made out of some of the leg segments for himself. The only thing to figure out is how much the materials can be sold for.
Since a craftsman must pay half of the desired item's final price in materials it would appear to be a simple matter to figure out how much the materials are worth. The only confusion lies in the fact that the same materials can be used to fabricate various items, each with their own gp value. For simplicity's sake I'd suggest averaging out the costs of the possible end products to set a gp value for the whole lot.
Lessee... Taking into account that each demonhide item is worth twice the standard price:
2 masterwork suits of banded mail sized for a small creature would cost 1,600 gp.
2 masterwork breastplates sized for a small creature would cost 1,400 gp.
2 masterwork suits of hide armor sized for a medium creature would cost 660 gp.
Averaging out the values of all three armor types, we end up with a cost of 1,220 gp.
2 masterwork light shields would cost 636 gp.
2 masterwork heavy shields would cost 680 gp.
Averaging out the values of both shield types, we end up with a cost of 658 gp.
16 masterwork small-sized shortbows would cost 10,560 gp.
16 masterwork small-sized longbows would cost 12,000 gp.
Averaging out the values of both bow types, we end up with a cost of 11,280 gp.
Adding the three totals together (1,220 + 658 + 11,280) we end up with a total cost of 13,158 gp for all the weapons and armor which can be produced from the two wolf-spiders' remains. Since a craftsman only need pay half the price of an item for the raw materials then all we have to do is divide the final number in half and we get the total worth of the materials for both wolf-spider carcasses: 6,579 gp. Unless you want to consider raw chitin as trade goods, then Maelicent should be able to sell the materials for half their normal price. Dividing our last total in half again gives us Maelicent's final sale value of the materials: 3289.5 gp. Like I mentioned above, Maelicent is hoping to get the local craftsmen to fashion him a small masterwork composite long-bow out of two leg segments (at a cost of 800 gp) as well as a masterwork buckler (at a cost of 330 gp).
Subtracting those two amounts from the final sales value leaves Maelicent with a net profit of 2159 gold pieces and 5 silver pieces. Isn't math fun?
The sinew will be included in the sale of the leg segments to the bowyers to make bowstrings. Mael will likely keep the wolf fur bits to add to his coat as a mantle to cover his shoulders. He'll try to peddle the wolf skulls to local alchemists or apothecaries along with whatever other organs they might be interested in for whatever the going rate on demon parts is. If there are no takers on those, then he'll probably end up giving one to Vaja and Frane as a trophy for the bar. The other he'll harvest for fangs to add to his own costume.
I don't really agree with your statement that Maelicent is "in unfamiliar territory" and working "with improvised tools". He's been coming to the Cockatrice for the past six months and he's got two hunting knives and a sturdy handaxe on hand to work with. The human city is a little strange, but it's hardly unfamiliar territory to him anymore. I don't know what other tools Maelicent might need, but if he thought he was lacking anything in particular then he would likely have stopped off on his way back to the Cockatrice to purchase whatever he'd need for the task at hand.
As for Maelicent's activities, I think I've sufficiently outlined his intentions earlier.
