The Rod of Seven Parts: Kauai Team OOC

Voadam said:
For instance, I'd have to check the IC combat post to see the initiative order but I think Voadam's spell technically went off in the initiative after the owlbear died.
Gads, I will go check on that immediately. I had been using my own posted init sequence when I wrote IC description of combat so I hope to hell that I didn't mess that up for you. I know I rolled a 7 on init for Brakkus, Maelicent, and Voadam. Mal went first cause he has the 18 Dex. I rolled off between Brakkus and Voadam and well...I'll go check.

If it turns out that I FUBARed your spell slot, you'll get it back.
 

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Initiative:
Gamad 20
Chev 12
Maelicent 7 (has the 18 Dex)
Voadam 7 (won the roll off between himself and Brakkus--same Dex)
Brakkus 7

Owlbear 4
Unfortunately, it appears that I did the write-up correctly. I guess that's one time when it definitely did not pay to be before someone else in the init sequence. :\

As always, however, let me know if you feel things have been fouled up.
 

CanadienneBacon said:
Unfortunately, it appears that I did the write-up correctly. I guess that's one time when it definitely did not pay to be before someone else in the init sequence. :\

As always, however, let me know if you feel things have been fouled up.

My mistake, but I don't consider it a big deal either way as a player. As a DM I care more about getting it right with full comprehension and appreciate your efforts to do so, but as a player I'm well aware there are a dozen little fiddly details for a DM to track mechanically and narratively to resolve a round's worth of actions. As a player I try to focus more on the narrative details rather than the mechanical ones.

I should have checked the IC facts before using it as an example though.
 


I'm also able to just go with the flow of combat. I don't let any issues I have stop me from simply accepting what's happened and posting an appropriate response for the sake of expediency. When I do have an issue though, I don't have any qualms about bringing it up in the OOC thread.

If asking for clarifications is too time consuming, then perhaps simply stating up front how many rounds worth of time the party has to act before initiative starts would be sufficient. We could then declare everything we want to do in the time allotted without worrying about trying to do too much or too little.
 

Happily, I got that long-awaited phone call this evening from my husband. He'll be home from deployment tomorrow. I'll therefore be around EN World to post for this game but my posting rate will likely be much less frequent than normal over the course of this week and into next week.

On a more upbeat note, this was to be his last deployment evar and so I find myself greatly looking forward to not having our lives at home interrupted by his comings and goings multiple times per year. :) No doubt he's looking forward to not having to go anywhere, too.
 

I knew I was going to regret not taking and preparing disguise self. I bet they wouldn't blink at another slug man walking by them over to the pool.
 


CanadienneBacon said:
Click on the thumbnail image for an enlargement and please provide a grid square for your PCs if you haven't already.
Unless I'm mistaken, I believe the remaining PCs were simply going to follow Mael's directions, which would lead them straight to the tool rack in the cavern. If they walk in single-file they'd end up in squares C-14, D-13, E-13 and F13 before the person in the lead runs into a slug-guy.

Just trying to help things along; it's been awhile since an update. :)
 

I'll be around to update again today but I'd really like the others to chip in grid squares first.

Voadam, Gamad, and Chev didn't supply movement actions that I felt I could work with. While I did get something for Brakkuks indicating that he'll want to stand between his friends and the slugs, I couldn't really post his location until getting something from the others.

I tend to get become busy in the evening hours, so what I will do is wait for maybe four hours. If the others haven't sauntered by the site in that time to supply gridsquare locations for their characters, I'll simply go ahead and move everyone into the mushroom cave and place them where I think they'd be most likely to go. Four hours puts things at about 2 pm my time--if you're on the east coast, that's maybe 8 pm your time. Hopefully that isn't late enough that you will already be in bed.
 

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