The Rod of Seven Parts: Lanai Team OOC

Never played it myself. I'm just operating under three primary DnD principles:

1. If it's half "lizard something", It's probably half-dragon.

2. If something is described as being shrouded in darkness, light it up.

and not the least of all...

3. If Temple is in the name, it's GOT to be bad.
 

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Yup, pallandrome, that all makes sense.

I'll change up a few features and some of the encounters to keep it interesting for any of you who might have already seen, read, DMed, or played through the module.
 

CanadienneBacon said:
I'll change up a few features and some of the encounters to keep it interesting for any of you who might have already seen, read, DMed, or played through the module.


Rumor has it that SCAP (and all the APs, for that matter) is pretty hard too...may want to make those encounters a bit easier on our little group.
 

Before I lost half my tabletop group to deployments to Iraq and Afghanistan last year, we'd gone through a goodly portion of SCAP. In all honesty, I didn't find it that deadly. In maybe seven character levels, we had one death, and that was the first night of gaming the AP. The low-strength wizard was carrying a lantern and other flammables on his person when he tried to jump a fairly deep pit trap. He fell then burned (along with his familiar) to his death. :uhoh: Permanent Con loss sucks when you only got d4 for HP. :p

But given that this portion of the AP is for characters a good deal higher in level than the characters we have on hand are in level for this game, I will most definitely be doing some light re-tooling so that you lot don't die outright. Heck, the Ro7P adventure itself is supposed to be for 14th-level PCs. You all seem to be doing a bang up job thus far. ;)
 

CanadienneBacon said:
Before I lost half my tabletop group to deployments to Iraq and Afghanistan last year, we'd gone through a goodly portion of SCAP. In all honesty, I didn't find it that deadly. In maybe seven character levels, we had one death, and that was the first night of gaming the AP. The low-strength wizard was carrying a lantern and other flammables on his person when he tried to jump a fairly deep pit trap. He fell then burned (along with his familiar) to his death. :uhoh: Permanent Con loss sucks when you only got d4 for HP. :p

But given that this portion of the AP is for characters a good deal higher in level than the characters we have on hand are in level for this game, I will most definitely be doing some light re-tooling so that you lot don't die outright. Heck, the Ro7P adventure itself is supposed to be for 14th-level PCs. You all seem to be doing a bang up job thus far. ;)


Translation: Yer gonna DIEEEEEE! :p
 


Hey, my grandmother may pass away today or tomorrow. Or not, God willing. She's very old, has alzheimers, and is in the hospital with pneumonia...her veins collapsed so no IV is being administered, she's unconscious...that kind of thing.

Just a head's up, I may be away from the game for a while in order to fly home to the mainland to be with family. If so, I will pop in before leaving to drop a line to let you all know.

Then again, who knows? Gma could linger for quite a while longer.
 

My grandmother died early Saturday morning, praise God. I will be flying to the mainland at some point for a memorial service, but am waiting for my Grandfather to decide when he would like to host said memorial service. Could be this week, or could be mid-to-late May. I'll likely be gone a week.
 


I need a couple of days to get my head together, make travel plans to Viriginia, and arrangements for my child's schooling. Looking like I'll miss the week of May 19th or so. I'll catch up with you guys on maybe Wednesday this week. If someone could make sure this thread doesn't float away off page three of this forum, that would be grand. Ditto with our IC.
 

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