The Rod of Seven Parts: Lanai Team OOC


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I was just over at our IC, checking in there. I'll sit tight for a bit today to see if Malvoisin posts Baliss's action for the round before I put up a DM reply. If I don't hear from Malvoisin after a few hours, I'll go ahead and NPC him for the round.
 



hafrogman said:
With a glance over his shoulder to the approaching guards, Rhun returns inside. He moves to Frane's side to relay Vaja's message.



Hey, when did I become a character in this game?
 


I just checked in and saw that Wyleck is wanting everyone to head with him to the Citadel inside the city. That isn't a move I expected but is nevertheless viable. It being close to dinner time my time now, however, I will need to devote a bit of time later this evening to detailing the keep and its grounds to you guys in the IC. I'll check back in here and in the IC to see whether that is, in fact, where you all head to before starting on my description.
 

I put up a description in the IC of the warehouse district, the guild district, the plaza of gold, Citadel Teglund, and some of the inside of the keep's grounds. I copied and pasted much of the information from an existing file, so apologies if the textual description is not directly linked to any of the party. Still, as impersonal as it may read, hopefully the description of some of the city and the keep will help you afix an image in your heads about where it is that Wyleck takes you. I tried to order the information sequentially to match the route you're likely to take through the city, first going through the Warehouse District, then up Overtegyrn Byway past the Guild District and into the Plaza of Gold.

A note on the keep. Citadel Teglund lies behind a 50-foot-high curtain wall. The keep's main gate faces east and has been locked with a series of heavy chain for decades. No one goes in or out, ever. Wyleck, being a naturally curious sort, found a crack in the old curtain wall in the Guild District and entered via said crack.

I realize that some of the description is probably more than your characters are likely to know. I shall therefore leave it to each of you to decide, within the bounds of your own common sense, what your character does and does not know of the posted information.

If anyone has a question or questions, please feel free to ask.
 

I have a sort of meta-gamey question. How important is party togetherness at this point? I'm not quite sure why Rhys would be following a group of complete strangers off into the woods somewhere. But if the previous fight was supposed to be the event that catalyzed us into a group, I can try and figure something out. . .
 

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