The debate currently rages between the rogue and the fighter.
The key surrounds the rogue's sneak attack. It is now a more specific damage bonus compared to the fighter's deadly strike. But its equal in damage, meaning that the rogue on his best day can only match the fighter in strength, but cannot surpass him.
This is big change compared to 3e and 4e rogues, where a well run rogue was a damage king on the battlefield. And as all big changes do, it has caused a lot of controversy.
But this controversy actually speaks to another debate that has occurred for several editions now.....what is the role of the skills system?
In 4e, skills were present, but were generally put on the backburner compared to powers and class abilities.
5e (so far) in its attempt to reduce complexity and provide flexibility, has pushed a lot of the weight back on the skills system. The idea being that I don't need special abilities to perform actions, I have a suite of skills that can handle all of those actions and more. This requires more DM interpretation, but this too was a stated goal of 5e.
Many who look at the rogue right now site its lack of combat damage and combat abilities and declare it a "fighter lite" (I myself am guilty of this declaration as well).
But the rogue does have a unique ability all of its own, its skill bonus maneuver. Presentation wise, its a little hidden, its not put on the class sheet in bold letters like sneak attack once was....but yet it is an ability unique to rogue, at least this far.
This ability is actually quite strong, a rogue can net a +10 bonus to a skill at 10th level...a bonus no one else seems close to getting. Rogue's appear right now to be the king of skills by a solid margin.
So getting back to combat, if combat is intended to be about attack rolls and class abilities, than the rogue does fall short. But if combat is intended to be a hallmark of skill use for dodging, climbing, tumbling, disabling etc....then the rogue seems to have a unique advantage all his own.
So what do we want as a community? Do we want skill use to be considered important enough to be a factor in combat power....or should we return to combat specific abilities as the primary drive for such?
The key surrounds the rogue's sneak attack. It is now a more specific damage bonus compared to the fighter's deadly strike. But its equal in damage, meaning that the rogue on his best day can only match the fighter in strength, but cannot surpass him.
This is big change compared to 3e and 4e rogues, where a well run rogue was a damage king on the battlefield. And as all big changes do, it has caused a lot of controversy.
But this controversy actually speaks to another debate that has occurred for several editions now.....what is the role of the skills system?
In 4e, skills were present, but were generally put on the backburner compared to powers and class abilities.
5e (so far) in its attempt to reduce complexity and provide flexibility, has pushed a lot of the weight back on the skills system. The idea being that I don't need special abilities to perform actions, I have a suite of skills that can handle all of those actions and more. This requires more DM interpretation, but this too was a stated goal of 5e.
Many who look at the rogue right now site its lack of combat damage and combat abilities and declare it a "fighter lite" (I myself am guilty of this declaration as well).
But the rogue does have a unique ability all of its own, its skill bonus maneuver. Presentation wise, its a little hidden, its not put on the class sheet in bold letters like sneak attack once was....but yet it is an ability unique to rogue, at least this far.
This ability is actually quite strong, a rogue can net a +10 bonus to a skill at 10th level...a bonus no one else seems close to getting. Rogue's appear right now to be the king of skills by a solid margin.
So getting back to combat, if combat is intended to be about attack rolls and class abilities, than the rogue does fall short. But if combat is intended to be a hallmark of skill use for dodging, climbing, tumbling, disabling etc....then the rogue seems to have a unique advantage all his own.
So what do we want as a community? Do we want skill use to be considered important enough to be a factor in combat power....or should we return to combat specific abilities as the primary drive for such?