I played in a four or five session game of fate once. Do use it for things like a longer campaign as well?
Strange. I find it 10x easier to find and pick the optimal specialization.
Nah you just need to make sure that there is space for flexibility within each class. Not all fighters should be the same, even if they picked the same subclass. Each class needs actual optional features. The whole system falls apart if there's no ability to modify how the class itself works.This would mean all members of a class of a certain level are all equally proficient in a given activity and I find that wildly implausible.
That is the issue I have with B/X where stats don't matter all that much.
It's definitely not a change I would endorse, I'd rather move back closer to 3.5.Nah you just need to make sure that there is space for flexibility within each class. Not all fighters should be the same, even if they picked the same subclass. Each class needs actual optional features. The whole system falls apart if there's no ability to modify how the class itself works.
The class isn't supposed to be a strict template that forces everyone having the same class to function the same way.
But how will I know if my 'Bookish Know It All' is better than all of those other 'Bookish Know It All's'?Let's skip the middle man and just let the player write "Bookish know it all" on their sheet and be allowed to apply whatever the trait bonus is to things that apply?
The dice will tell you.But how will I know if my 'Bookish Know It All' is better than all of those other 'Bookish Know It All's'?![]()