We've had a lot of discussion about the release schedule for D&D and if this will be successful for the business and the players. I'm really curious about how the brand fares over the next couple years.
These are the things I keep mulling over:
I don't really have any good info here, but I imagine that D&D is a $10M business. Feel free to correct me if I'm way off, but the size of the team, the size of WotC, the size of D&D compared to Magic, common wisdom of $150k+ revenue per employee, etc. put me in this ballpark.
Growing the RPG 20% means $2M in revenue. Selling the movie rights to Universal means $5M plus a percentage of the gross (pending Hasbro v Sweatpea lawsuit). A successful movie could mean 10s of millions.
Is there any other opportunity for D&D to make as much money as a big movie could bring in? I can't think of anything.
How does that opportunity drive what Hasbro wants to do with D&D? How does it impact the stories that the R&D team is working on for the brand?
How does D&D develop these stories that drive movies and sell toys?
These are the things I keep mulling over:
- D&D has not grown in popularity as much as other "geeky" brands like superheroes and LOTR/Hobbit. (according to WotC?)
- The RPG team wants to bring in new players
- The new D&D team is focused on creating compelling stories, not lots of products (splatbooks, etc.)
- The new products are focused on big storylines that run through the RPG, MMO, comics, etc.
- Boys buy toys with strong narrative elements (according to LEGO group)
- Superheroes and LOTR/Hobbit are based on properties with strong narrative
I don't really have any good info here, but I imagine that D&D is a $10M business. Feel free to correct me if I'm way off, but the size of the team, the size of WotC, the size of D&D compared to Magic, common wisdom of $150k+ revenue per employee, etc. put me in this ballpark.
Growing the RPG 20% means $2M in revenue. Selling the movie rights to Universal means $5M plus a percentage of the gross (pending Hasbro v Sweatpea lawsuit). A successful movie could mean 10s of millions.
Is there any other opportunity for D&D to make as much money as a big movie could bring in? I can't think of anything.
How does that opportunity drive what Hasbro wants to do with D&D? How does it impact the stories that the R&D team is working on for the brand?
How does D&D develop these stories that drive movies and sell toys?