Hi,
So, we have rules for creating all kinds of magic items. But exactly how where Owl Bears created? The MM says "The most common theory is that a demented Wizard created the first specimen by crossing a giant owl with a bear."
But wait, there are no rules for creating new creatures.
Now there is. The Create Wonderous Creature is a feat in th.e new netbook of Feats. I submitted this feat a long time ago (over a month before Tome & Blood came out). Here is the feat:
CREATE WONDROUS CREATURE [Item Creation,
Creature]
COPYRIGHT 201, Scott Metzger
You know how to create Aberrations, Beasts, Magical
Beasts, Monstrous Humanoids, and Plants.
Prerequisite: Knowledge (Arcana) or Knowledge
(Psionics), Knowledge (Nature), Spellcaster level 5th+ or
Manifester level 5th+
Benefit: You can create any Aberration, Beast, Magical
Beast, Monstrous Humanoid, or Plant whose prerequisites
you meet. The creature created is not necessarily under
your control. To create a creature you need access to a lab,
similar to an alchemist?s lab, of at least 500gp value. The
creation of a creature involves taking a similar creature or
creature(s) and subjecting them to various spells and
grafting techniques. There is a chance that the experiment
will be a failure. To create a creature you must succeed both
a Knowledge (Arcana) or Knowledge (Psionics) and a
Knowledge (Nature) check (DC 20 + CR of attempted
creature). You may not ?take 10? on these rolls. However,
you get a +1 circumstance bonus for every attempt at a
specific creature that you have previously made, whether
successful or not. If both Knowledge skill checks are failed the creature dies a horrible death. If one Knowledge skill
check fails and one Knowledge skill check succeeds the
resulting creation is horribly deformed in some way and is
hostile towards you. The base price of a creature is the
challenge rating squared times 1000gp (CR x CR x 1000gp).
Creating a creature takes 1 day for every 1,000 gp in its base
price. To create a creature, you must spend 1/25 of its base
price in XP and use up raw materials costing half of its
base price. The minimum caster level for creating a creature
is 2 x CR of the intended creature. The appropriate spells
must be used in order to add extraordinary (Ex), spell-like
(Sp), and/or supernatural (Su) abilities.
Special: If a Charm Monster spell is cast every day of the
creation process, a successfully created creature will be in
permanent servitude to you. If a Limited Wish is used in
the creation process a successfully created creature will be
in permanent servitude to you and will even follow a life
goal, determined by you, after you have died. If a Wish is
used in the creation process a successfully created creature
and its descendants will follow a life goal, determined by
you, even after you have died.
Balance: 3.96 (Purp 5.00, Pow 4.20, Port 4.00, Comp
3.00, Rule 3.60)
Comments: Characters should be encouraged to create
their own unique magical beasts and not just create another
Owlbear, Tendriculos, Mimic, or Skum. If the creature is a
new creature the DM should determine the CR.
So what do you think?
So, we have rules for creating all kinds of magic items. But exactly how where Owl Bears created? The MM says "The most common theory is that a demented Wizard created the first specimen by crossing a giant owl with a bear."
But wait, there are no rules for creating new creatures.
Now there is. The Create Wonderous Creature is a feat in th.e new netbook of Feats. I submitted this feat a long time ago (over a month before Tome & Blood came out). Here is the feat:
CREATE WONDROUS CREATURE [Item Creation,
Creature]
COPYRIGHT 201, Scott Metzger
You know how to create Aberrations, Beasts, Magical
Beasts, Monstrous Humanoids, and Plants.
Prerequisite: Knowledge (Arcana) or Knowledge
(Psionics), Knowledge (Nature), Spellcaster level 5th+ or
Manifester level 5th+
Benefit: You can create any Aberration, Beast, Magical
Beast, Monstrous Humanoid, or Plant whose prerequisites
you meet. The creature created is not necessarily under
your control. To create a creature you need access to a lab,
similar to an alchemist?s lab, of at least 500gp value. The
creation of a creature involves taking a similar creature or
creature(s) and subjecting them to various spells and
grafting techniques. There is a chance that the experiment
will be a failure. To create a creature you must succeed both
a Knowledge (Arcana) or Knowledge (Psionics) and a
Knowledge (Nature) check (DC 20 + CR of attempted
creature). You may not ?take 10? on these rolls. However,
you get a +1 circumstance bonus for every attempt at a
specific creature that you have previously made, whether
successful or not. If both Knowledge skill checks are failed the creature dies a horrible death. If one Knowledge skill
check fails and one Knowledge skill check succeeds the
resulting creation is horribly deformed in some way and is
hostile towards you. The base price of a creature is the
challenge rating squared times 1000gp (CR x CR x 1000gp).
Creating a creature takes 1 day for every 1,000 gp in its base
price. To create a creature, you must spend 1/25 of its base
price in XP and use up raw materials costing half of its
base price. The minimum caster level for creating a creature
is 2 x CR of the intended creature. The appropriate spells
must be used in order to add extraordinary (Ex), spell-like
(Sp), and/or supernatural (Su) abilities.
Special: If a Charm Monster spell is cast every day of the
creation process, a successfully created creature will be in
permanent servitude to you. If a Limited Wish is used in
the creation process a successfully created creature will be
in permanent servitude to you and will even follow a life
goal, determined by you, after you have died. If a Wish is
used in the creation process a successfully created creature
and its descendants will follow a life goal, determined by
you, even after you have died.
Balance: 3.96 (Purp 5.00, Pow 4.20, Port 4.00, Comp
3.00, Rule 3.60)
Comments: Characters should be encouraged to create
their own unique magical beasts and not just create another
Owlbear, Tendriculos, Mimic, or Skum. If the creature is a
new creature the DM should determine the CR.
So what do you think?