Ahem.
478. Folks with wings never have trouble coming in or out of doors, sitting on chairs, or walking through a crowded tavern. After all, wings are the fun accessory we all love due to the fact they can be either flexible, or powerful enough to knock grown folks over at will. Some super special varieties can even double as outerwear for those cold winter months.
479. It should never be considered odd when a cavalier, mounted fighter, goes for years on end never being seen to ride anything. People shouldn't wonder, or worry. Really, they wouldn't be lying to you about their profession, really, especially cute red headed elven ones. Nope.
480. Market places on Juxta, and taverns one can only get to via portal from good old Faerun are the perfect places to unwind after a day of adventuring.

Likewise, this goes for any other planes walker and or world traveler.
481. 480 of course makes little sense, there are taverns on most of these worlds, therefore it is a conspiracy explainable by uncountable different theories (feel free to expand) a few of which are listed here.
a. Siani has powers we can't possibly comprehend, including the ability to bewitch folks into coming back to her tavern time and time again. The woman knows how to bring in business. She's not only got travelers from numerous worlds under her thumb, but travelers from just about every plane as well.
b. The bootezu are a ploy of some unseen evil, interrupting folks from their innocent interaction/drinking/conversation/bloody battles to the death, and this makes visitors feel as if they haven't gotten enough yet. They come back. They get kidnapped again. They get free. They come back. The cycle continues. They are also under Siani's control.
c. If it is not Siani it's her sweet-talking, flirtatious, golem servant. He must put something in the drinks that keeps people coming back. Why else would folks risk life and limb to go find a drink?
482. Dontella will one day have a jam named after her. They will eventually hang her spoon, after having it bronzed, behind the bar for all to come and pay homage to.
483. If a character is supposed to be 'good' and they don't notice all the 'evil plotting' in the area they are a failure. If they do notice they are a busybody/snoop and really can't be that 'good' to begin with.
484. If a character is supposed to be evil and they notice all the weaknesses of the folks clearly explaining their weaknesses in the middle of the tavern,…um,…well….I want to be on their team next time? :ayyyy!:
485. Wow..are we really up to 485?