IcyCool
First Post
Here's Blue-Note Bart's character sheet, I'll write up the background this weekend. Bront, it looks like I've got 9,000gp available, although it would be nice to have some of that for a retirement. I figure he's probably squirreled away 4,000gp (has a small home somewhere), and has invested 5,000gp as a share in the ship.
Phoenix, how are we doing hitpoints?
Appearance: A leathery old salt if there ever was one, Bart still has a charming, if aged, smile. He's always got a wry grin upon his weatherbeaten face, and a story upon his lips. He enjoys spinning tales and playing his fiddle. Captain Smith is always nearby, and always seems to enjoy Bart's stories and music.
Background: Bartholomew Jenkins was a member of the original crew of the Razor Fin under Captain Hunter. When the loyal members of the crew were cast adrift, it were his trusty old fiddle that kept their spirits lively, and hope of rescue alive. He's always ready with a rousing drinking song, a bawdy ballad, or a soothing solo. He's been known to dance around the deck of the ship playing madly away on his fiddle, right in the middle of a boarding action or withering broadside. No one's quite sure what to make of this old codger, as he's always spinnin' a yarn or tellin' a tale about this pirate or that captain. More than one young buccaneer has gone off in search of fabulous buried treasure at the urging of old Blue-Note Bart. One of the more interesting tales heard round the ports is that of the monkey that accompanies Jenkins. It appears far more intelligent than it should be, and according to Jenkins it is the former commander of the Moon Goddess, Captain Jeremiah Smith, who's been put under a terrible curse. No one seems to know if it's just a good yarn or the honest truth, but the crew of the Moon Goddess have occaisonally been known to salute the monkey, and respond to his screeches with, "Aye Cap'n."
Bart's got no family to speak of, unless you can call your fellow pirates family. He's loyal to Captain Swoops, and does his best to look after him and the ship. Bart's used some of his ill-gotten goods to purchase a small farmstead, where he plans to retire. At least, that's what he tells himself. He knows that the sea is in his blood, pirating in his spirit, and he'd just as soon die on the water than fade away on land. He tells the crew that he'll retire "one of these days, but best you mind your own business." Bart never liked Captain Hunter, and if given the chance, he'd happily take revenge upon him.
Item explanations:
Various Adventuring Gear - This will be detailed, I just didn't feel like calculating everything out right now.
Belt of Many Pockets:
[sblock]As per Complete Arcane, general gist is that it contains 64 extradimensional pockets, each capable of holding 10 pounds, 1 cubic foot of material, or the owner's familiar (the familiar has no need for food, water, or air while in the pocket).
While worn, the belt weighs 1 pound, regardless of what is put into it. If the belt is removed, it weighs 1/10th of the total weight put into it.
Retrieving an item from a pocket is a move action that doesn't provoke an attack of opportunity.
If needed, I can post a further writeup.
[/sblock]
Captain Jerimiah Smith, the Monkey
Tiny Magical Beast
Hit Dice: 8 (26 hp)
Initiative: +2
Speed: 30ft., Climb 30ft.
Armor Class: 18 (+2 Size, +2 Dex, +4 Natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/-12
Attack: Bite +10 melee (1d3-4)
Full Attack: Bite +10 melee (1d3-4)
Space/Reach: 2-1/2ft./0ft.
Special Attacks: --
Special Qualities: Low-light vision, Improved Evasion, Share spells, Empathic Link, Deliver touch spells, Speak with master, Speak with other animals of its kind
Saves: Fort +2, Ref +8, Will +7
Abilities: Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5
Skills: Balance +10, Climb +10, Hide +10, Listen +3, Spot +3
Feats: Weapon Finesse
+8 racial bonus on Balance and Climb checks
Can always take a 10 on Climb checks
Uses his Dex modifier instead of his Str modifier on Climb checks
Grants the benefits of the Alertness feat to Bart whenever he is within arms reach.
Phoenix, how are we doing hitpoints?
Code:
[B]Name:[/B] Bartholomew Jenkins A.K.A. Blue-Note Bart, and Captain Smith
[B]Class:[/B] Bard 8
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] --
[B]Str:[/B] 10 +0 ( 2p.) [B]Level:[/B] 8 [B]XP:[/B] 28,000
[B]Dex:[/B] 14 +2 ( 6p.) [B]BAB:[/B] +6 [B]HP:[/B] 53 ( 8d6+16)
[B]Con:[/B] 14 +2 ( 5p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] --/----
[B]Int:[/B] 13 +1 ( 5p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] --
[B]Wis:[/B] 12 +1 ( 4p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +4
[B]Cha:[/B] 18 +4 (13p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] --%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +0 +2 +0 +0 +0 20
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 18
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +2 +4
[B]Ref:[/B] 6 +2 +8
[B]Will:[/B] 6 +1 +7
[B]Weapon Attack Damage Critical[/B]
Cold Iron Shortsword +9/+4 1d6+0 19-20x2
Light X-Bow +9 1d8+0 19-20x2
[B]Languages:[/B] Common, Dwarven
[B]Abilities:[/B] Bonus Feat,
Favored Class (Any),
4 bonus skill points at first level and 1 bonus skill point every level after,
Bardic Music 8/day,
Bardic Knowledge +11,
Countersong,
Fascinate,
Inspire Courage +2,
Inspire Competence,
Suggestion,
Arcane Spells Per day: 3/4/4/2,
Spells Known: 6/4/4/3
0-Level
- Prestidigitation
- Read Magic
- Summon Instrument
- Know Direction
- Mending
- Ghost Sound
1st-Level
- Inspirational Boost (CV)
- Healthful Rest (CV)
- Charm Person
- Grease
2nd-Level
- Cure Moderate Wounds
- Glitterdust
- Locate Object
- Silence
3rd-Level
- Glibness
- Haste
- Deep Slumber
[B]Feats:[/B] Dodge (1st),
Weapon Finesse (Human Bonus),
Obtain Familiar (3rd),
Lingering Song (6th)
Obtain Familiar (Complete Arcane):
[sblock]You gain a familiar.
[b]Prerequisites[/b]: Knowledge (Arcana) 4 ranks, arcane caster level 3rd
[b]Benefit[/b]: You can obtain a familiar in the same manner as a sorcerer or a wizard (see the sorcerer class description and the accompanying) sidebar,
page 52 of the [i]Player's Handbook[/i]). As with a sorcerer or wizard, obtaining a familiar takes 24 hours and uses up magic materials worth 100gp.
For the purpose of determining familiar abilities that depend on your arcane caster level, your levels in all classes that allow you to cast arcane spells stack.[/sblock]
Lingering Song (Inspiration lasts for 1 minute after play stops) (CV):
[sblock]Your inspirational bardic music stays with the listeners long after the last note has died away.
[b]Prerequisites[/b]: Bardic Music
[b]Benefits[/b]: If you use bardic music to inspire courage, inspire greatness, or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play.
[/sblock]
[B]Skill Points:[/B] 81 [B]Max Ranks:[/B]11/5
[B]Skills Ranks Mod Misc Total[/B]
Appraise (Int) 1 +1 +0 +2
Balance (Dex) 5 +2 +0 +7
Bluff (Cha) 11 +4 +0 +15
Climb (Str) 0 +0 +0 +0
Concentration (Con) 2 +2 +0 +4
Craft (Int) 0 +1 +0 +1
Decipher Script (Int) 0 +1 +0 +1
Diplomacy (Cha) 0 +4 +2 +6
Disguise (Cha) 0 +4 +(2) +4(6)
Escape Artist (Dex) 0 +2 +0 +2
Gather Information (Cha) 0 +4 +0 +4
Handle Animal (Cha)(cc) 0 +4 +0 +4
Heal (Wis)(cc) 0 +1 +0 +1
Hide (Dex) 2 +2 +0 +4
Intimidate (Cha)(cc) 0 +4 +2 +6
Jump (Str) 0 +0 +0 +0
Knowledge[Arcana] (Int) 5 +1 +0 +6
Knowledge[History] (Int) 5 +1 +0 +6
Knowledge[Religion] (Int) 5 +1 +0 +6
Listen (Wis) 0 +1 +0 +1
Move Silent (Dex) 2 +2 +0 +4
Perform[Dance] (Cha) 5 +4 +0 +9
Perform[Singing] (Cha) 5 +4 +0 +9
Perform[Strings] (Cha) 11 +4 +0 +15
Profession[Sailor] (Wis) 5 +1 +0 +6
Ride (Dex)(cc) 0 +2 +0 +2
Search (Int)(cc) 0 +1 +0 +1
Sense Motive (Wis) 0 +1 +0 +1
Sleight of Hand (Dex) 0 +2 +2 +4
Spellcraft (Int) 2 +1 +2(4) +5(7)
Spot (Wis)(cc) 0 +1 +0 +1
Swim (Str) 4 +0 +0 +4
Tumble (Dex) 0 +2 +0 +2
Use Magic Device (Cha) 11 +4 +0 +15
Use Rope (Dex)(cc) 0 +2 +0 +2
[B]Equipment: Cost Weight[/B]
Mwk. Cold Iron Shortsword 320gp 10lb
Dagger 2gp 10lb
Mwk. Light X-Bow 335gp --lb
5 cases cold iron bolts 10gp 2lb
5 cases silver bolts 105gp 3lb
5 cases normal bolts 5gp 30lb
+4 Mithral Shirt 17,100gp --lb
Hat of Disguise 1,800gp 2lb
Fiddle of Building 13,000gp --lb
Belt of Many Pockets 11,000gp 1lb
Wand of Magic Missile(9th) 6,750gp 3lb
4 Oils of Magic Weapon 200gp 4lb
Spell Components, in belt 5gp 2lb
Various gear 200gp 10lb
Traveler's Outfit(free) --gp --lb
Small farm, house, and retirement money 4,000gp
Share of the Moon Goddess 5,000gp
[B]Total Weight:[/B] 56lb [B]Money:[/B]168gp 0sp 0cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 58 116 175 350 875
[B]Age:[/B] 45
[B]Height:[/B] 5'08"
[B]Weight:[/B] 140lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Pepper Gray, and he sports a beard.
[B]Skin:[/B] Tanned and healthy
Background: Bartholomew Jenkins was a member of the original crew of the Razor Fin under Captain Hunter. When the loyal members of the crew were cast adrift, it were his trusty old fiddle that kept their spirits lively, and hope of rescue alive. He's always ready with a rousing drinking song, a bawdy ballad, or a soothing solo. He's been known to dance around the deck of the ship playing madly away on his fiddle, right in the middle of a boarding action or withering broadside. No one's quite sure what to make of this old codger, as he's always spinnin' a yarn or tellin' a tale about this pirate or that captain. More than one young buccaneer has gone off in search of fabulous buried treasure at the urging of old Blue-Note Bart. One of the more interesting tales heard round the ports is that of the monkey that accompanies Jenkins. It appears far more intelligent than it should be, and according to Jenkins it is the former commander of the Moon Goddess, Captain Jeremiah Smith, who's been put under a terrible curse. No one seems to know if it's just a good yarn or the honest truth, but the crew of the Moon Goddess have occaisonally been known to salute the monkey, and respond to his screeches with, "Aye Cap'n."
Bart's got no family to speak of, unless you can call your fellow pirates family. He's loyal to Captain Swoops, and does his best to look after him and the ship. Bart's used some of his ill-gotten goods to purchase a small farmstead, where he plans to retire. At least, that's what he tells himself. He knows that the sea is in his blood, pirating in his spirit, and he'd just as soon die on the water than fade away on land. He tells the crew that he'll retire "one of these days, but best you mind your own business." Bart never liked Captain Hunter, and if given the chance, he'd happily take revenge upon him.
Item explanations:
Various Adventuring Gear - This will be detailed, I just didn't feel like calculating everything out right now.
Belt of Many Pockets:
[sblock]As per Complete Arcane, general gist is that it contains 64 extradimensional pockets, each capable of holding 10 pounds, 1 cubic foot of material, or the owner's familiar (the familiar has no need for food, water, or air while in the pocket).
While worn, the belt weighs 1 pound, regardless of what is put into it. If the belt is removed, it weighs 1/10th of the total weight put into it.
Retrieving an item from a pocket is a move action that doesn't provoke an attack of opportunity.
If needed, I can post a further writeup.
[/sblock]
Captain Jerimiah Smith, the Monkey
Tiny Magical Beast
Hit Dice: 8 (26 hp)
Initiative: +2
Speed: 30ft., Climb 30ft.
Armor Class: 18 (+2 Size, +2 Dex, +4 Natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/-12
Attack: Bite +10 melee (1d3-4)
Full Attack: Bite +10 melee (1d3-4)
Space/Reach: 2-1/2ft./0ft.
Special Attacks: --
Special Qualities: Low-light vision, Improved Evasion, Share spells, Empathic Link, Deliver touch spells, Speak with master, Speak with other animals of its kind
Saves: Fort +2, Ref +8, Will +7
Abilities: Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5
Skills: Balance +10, Climb +10, Hide +10, Listen +3, Spot +3
Feats: Weapon Finesse
+8 racial bonus on Balance and Climb checks
Can always take a 10 on Climb checks
Uses his Dex modifier instead of his Str modifier on Climb checks
Grants the benefits of the Alertness feat to Bart whenever he is within arms reach.
Last edited: