IcyCool said:
"Aye," Bart agrees, "We should pair off 'n find out what we can. a'Shelys, you and me." And with that, he heads out into the streets again.
OOC: Possibly relevant skills:
Gather Information +4 (Asking about the Waverunner)
Bluff +15 (In case folks don't like us asking around)
Diplomacy +6 (In case Bluff doesn't work)
Bardic Knowledge +11 (Catch-all)
[sblock]Bardic Knowledge (Bart - DC varies) +18 - Common Success
Gather Information assist (a'Shelys - DC 10) +20 - Success
Gather Information (Bart - DC varies) +23 - Success
[/sblock]
Bart, a'Shelys and the dread pirate of the seas, Captain Smith, half-bounce along the plank as they head onto the docks of Tavernport, leaving Rameses (still up in his nest, keeping an eye out for suspicious customers) and Lukda to decide their own path for the night.
The crew know Tavernport well, and with only two hours to spare there is little they can truely cover without a clue of where to start. An initial visit to the Rusty Nail, the Seahorse, and the Three Centepede taverns bring little help, but a loose tongue outside the Horse and Car (the T fell off years ago) reminds Bart that the Waverunner (like many ships) picks up sailors and drops them off in Tavernport, a city of sailors and pirates!
Now with the right questions to ask, it is not long before the three pirates enter the Yuolintargias (the only tavern in Tavernport you have to be drunk to pronounce) looking for someone that many other patrons of other taverns have pointed them to, Mr Smith.
In the corner of the bar, hardly looking dark and mysterious, rather drunk and badly stained with his own juices, slumps the form of the former First Mate of the Waverunner, Mr Smith. With matted hair, a badly rusted and bent hook instead of a hand, and five verticle scars across his face, Mr Smith looks in a bad mood.