1) How do you feel about the frequency of my updates?
2) Am I giving you enough time to RP amongst yourselves and with NPCs?
3) Do you feel like your character has had an oppotunity to shine?
4) Do you feel like your characters actions are making meeningful impacts on the world?
5) Am I giving you enough time to react to situations in the game world? Should I allow you a chance to react at every "time slice" rather then extrapolating to save back and forth time?
6) Do you feel like I'm taking too many liberties with what your character does in my updates?
7) Would you prefer less "narrative" style updates and more "just the facts"?
8) Am I giving you enough opportunities to roll dice?
9) Are you disappointed by the lack of combat (thus far)?
10) How do you like to run combat? My current plan was to have everyone post a prioritized things they'd like to do in priority order...and then resolve the round in initiative order. Using your prioritized list and my judgement to determine what happens to avoid having to wait for everyone to post in initiative order. OR would you rather I wait for each person to post in initiative order, resolve it and move to the next pc.
11) In general 1-10 with 1 being the lowest, how engaged are you in the story?
12) 1-10 How do you feel I'm doing as a DM?
13) Any other suggestions for changes in game flow you'd like to see or ways I could make the game better?
3) Do you feel like your character has had an oppotunity to shine?
7) Would you prefer less "narrative" style updates and more "just the facts"?
8) Am I giving you enough opportunities to roll dice?
10) How do you like to run combat? My current plan was to have everyone post a prioritized things they'd like to do in priority order...and then resolve the round in initiative order. Using your prioritized list and my judgement to determine what happens to avoid having to wait for everyone to post in initiative order. OR would you rather I wait for each person to post in initiative order, resolve it and move to the next pc.
I think swarms are especially problematic at very early levels, when area effects aren't as common for casters to have prepared, and economics mean you're not likely to have invested in splash weapons yet, but that seems like a fault of the system, really: CR is troublesome with a creature that's really easy to kill if you happen to have the right spell / bit of gear and nearly impossible to kill if you don't.![]()
Fine....
1) How do you feel about the frequency of my updates?
Yes, you do.2) Am I giving you enough time to RP amongst yourselves and with NPCs?
Not yet (unless you count weirding some others out)3) Do you feel like your character has had an opportunity to shine?
Not yet. Fighting swarms is not the thing he is doing well.4) Do you feel like your characters actions are making meaningful impacts on the world?
Everything works fine. And thanks for the retcon.5) Am I giving you enough time to react to situations in the game world? Should I allow you a chance to react at every "time slice" rather then extrapolating to save back and forth time?
No. I think we will both have to get to know Wilbur6) Do you feel like I'm taking too many liberties with what your character does in my updates?
I prefer narrative, as long as the facts are also clear. You did this.7) Would you prefer less "narrative" style updates and more "just the facts"?
???8) Am I giving you enough opportunities to roll dice?
Not at all.9) Are you disappointed by the lack of combat (thus far)?
I personnel like the DM to decide on the order of things the PCs act, trying to make it most beneficial and to make sense. If we would be all in the same room, we could delay our actions for maximum benefit, too.10) How do you like to run combat? My current plan was to have everyone post a prioritized things they'd like to do in priority order...and then resolve the round in initiative order. Using your prioritized list and my judgement to determine what happens to avoid having to wait for everyone to post in initiative order. OR would you rather I wait for each person to post in initiative order, resolve it and move to the next pc.
7+11) In general 1-10 with 1 being the lowest, how engaged are you in the story?
You do fine, maybe great12) 1-10 How do you feel I'm doing as a DM?
Nothing yet.13) Any other suggestions for changes in game flow you'd like to see or ways I could make the game better?
We're rolling along at a good clip! (Experience tells me that the current pace will slow as the game matures, but that's fine . . . I'm all for taking the time to enjoy the journey rather than rushing to get through.)1) How do you feel about the frequency of my updates?
Yep.2) Am I giving you enough time to RP amongst yourselves and with NPCs?
As much as has been possible given the short time we've been 'in country.'3) Do you feel like your character has had an oppotunity to shine?
Early days, yet. We're heroes, but still fledglings . . . we'll get there.4) Do you feel like your characters actions are making meaningful impacts on the world?
I think you're pacing the game well so far.5) Am I giving you enough time to react to situations in the game world? Should I allow you a chance to react at every "time slice" rather then extrapolating to save back and forth time?
Not at all.6) Do you feel like I'm taking too many liberties with what your character does in my updates?
I like the story telling, and a narrative style should help me keep details better in mind.7) Would you prefer less "narrative" style updates and more "just the facts"?
Yep.8) Am I giving you enough opportunities to roll dice?
Not at all.9) Are you disappointed by the lack of combat (thus far)?
[sblock=Long Answer]I've never been a fan of group initiative, regardless of the time it takes for a combat. PbP is slow, regardless, and I like the intricacy of running an encounter in initiative order. I also typically play lightly armored, fast characters and take initiative boosting traits and feats, and group initiative sucks almost all of the usefulness from this type of player. Once Val takes a level of Rogue I'll be very interested in him acting first to catch someone flat-footed so he can take advantage of his sneak attack.10) How do you like to run combat? My current plan was to have everyone post a prioritized things they'd like to do in priority order...and then resolve the round in initiative order. Using your prioritized list and my judgement to determine what happens to avoid having to wait for everyone to post in initiative order. OR would you rather I wait for each person to post in initiative order, resolve it and move to the next pc.
9+. At this stage, we don't know a lot about the story so engagement for me comes from good narrative description (so far that's been excellent) and good, three dimensional characters (and we've got some excellent character writers in this one). I'm loving it!11) In general 1-10 with 1 being the lowest, how engaged are you in the story?
9+. Good narrative, and your writing style suits me well. Good pacing. Good effort to emphasize each characters abilities and actions. Good effort to incorporate each character and their backstory into the world.12) 1-10 How do you feel I'm doing as a DM?
Not so far, but I'll let you know if I come up with any!13) Any other suggestions for changes in game flow you'd like to see or ways I could make the game better?
I don't share Dragonwriter's concerns about getting bogged down in initiative order - it's play-by-post, and speeding it up so that combats take a day or two less isn't going to make that much difference in the time scale we're looking at for an entire AP. Val isn't the initiative monster I typically play, but I've felt the sting of group initiatives used when I've played characters who rely on striking first (rogues being the primary example, but not by any means the only one).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.