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The Sigil

Axaya Hartly

First Post
A class that is now mostly finished.

It is a controller type counter spell caster. Please enjoy or don't and feel free to share your experiences with the class my ears are always open.

The class is free for all but feedback is appreciated. If you want specific clarification on what this class is about know that I am only the creator of it. The people who have been play testing this class have come up with ways I didn't expect to use this class but if you really want some advice from me then just be very clear about what you need.

If you don't like the class or feel something is catastrophically wrong, that's fine the class is finished however and the only changes will be to the flavor sections or mastering the artwork.

http://www.dmsguild.com/product/225121/The-Sigil

I read through the terms of service and saw no restriction to posting to off the board so there you go.

Again this class is finished so suggestions on changes to any mechanics will fall on deaf ears, you are free to however adjust whatever you wish to in your own game.
 
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Updates:
These updates are not yet on the PDF however, they are done and will be released in a week or so. I will try to set specific intervals but really, it comes down to getting some opinions and testing some things out. Not all updates include changes to any mechanics; most are typographical fixes, art remastering or lore changing.

This class’s lore is presently being worked on and I hope you folks enjoy it as much as I enjoy doing the research to make it right.
1. Art Work 2nd Page Fixed
2. Corrected Spelling of Trigger in Natural Expertise section
3. Added 90-feet range on the Undaunted Scythe of Neutrality’s Rend
4. Clarified that concentration is required for Chaos Trigger
5. Clarified that Chaos Trigger (CT) is single target
6. Deleted an extra “the” in the Undaunted Scythe description
7. Added “spent” to the second part of Eldritch Trapper to point out that CP are used
8. I removed the 30-feet limit on Chaos Trigger because of the damage prerequisite
9. A mechanic was added to CT for disadvantage on concentration checks for the target
10. Removed the damage portion of Broken Echo and the CP cost for simplicity.
11. Added a recovery roll for Broken Echo it is where it needs to be.
12. Second trigger no longer references the additional attack as extra attack.
13. Adjust the DoT of Second Trigger since it no longer has the range limit
14. Fully tied together Eldritch Ward with Eldritch Warden for Keepers
15. Adjusted when some lines appeared to keep it closer to the PHB
16. Removed the surge damage for CT added disadvantageon con



Testing on this update:

The largest change is the removal of the 30-feet limit on CT. The reason why it happened is because of the requirement that was added to the damage portion in the previous update before the launch of this PDF.

Essentially the damage requires you damage a target with a weapon attack before you can add the 1d8.

The ramification of this change is a small nerf to Inquisitor and a large buff to Seeker. Part of the reason this made sense was the update on Eldritch Trapper that pulled the Seekers potential back a bit.

While technically having more range to apply CT is a buff. For Inquisitor the optimal range is about 20-feet out so they do not benefit from any range beyond that. This makes ranged play more viable for the Seeker which benefits on any range out to 300-feet.
 
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Update:

For Next Week Thursday

I'm still working on the new lore, it shouldn't be long now maybe another month or so until its done.

The class saw a few very niche rebalances such as:

1. Limit on Second Trigger; So it was possible with 2 to 3 players to use the Hold Spells with this in order to get unlimited attacks in one round. I limited it to your intelligence modifier. Essentially while the Sigil was concentrating on this Chaos Trigger if another PC used Hold the paralyze effect would last until the Sigil missed.

2. The Dubiety feature was made to be what I intended it to be, it grants advantage on dex and str saves as well as athletics and acrobatics checks.

3. I lowered the damage dice on Second Trigger to a 3d6.

And that's all for mechanical adjustments, I might lower the dice on Chaos Trigger from 1d8 to 1d6 since it now has unlimited range but the +1 from the d8 vs the d6 accounts for a + 2 modifier from a daggers damage.

There was no update this week since I was waiting to see if anything else needed reviewing. I'm happy to say everything else seems fine right now.

As a note the only commentary I'm basing any changes on are the ones from people who have actually used the class, so please play test it before making suggestions.
 

Okay the next update is in. The flavor was added in certain parts as well as some grammatical tweaks all around.

The update information is available if you have it downloaded already, you can hover the mouse over the little i icon next to download and it shows the change list.

If you haven't downloaded this class yet then no need to worry about that.

I'm working on lore still, mostly putting it together in a nice way still.

Okay enjoy.

This update mainly addressed some synergies, bringing things into a consistent pattern in what they do and added/changed some lore.
 

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