Upper_Krust
Legend
Prestidigitalis said:Hey U_K --
Hello again...time snuck up on me earlier like a ninja.
I'd love to hear more extensive comments from you in Epic support in 4e vs 3.x.
As regards 3E Epic....
I posted a review of the 3E Epic Level Handbook back in the day that covers my initial thoughts on that particular book.
Immortality
Looking back though, there are several failures of 3E Epic.
1. Openendedness: When I first read about this approach I thought it was the Holy Grail of design. But years later I have come to realise it was more of a poison chalice. There was a blandness to it all. The levels themselves began to mean nothing, what did 40th-level mean in terms of the campaign world? What about 70th-level, or 100th-level? No one at WotC knew the answer. I clearly recall the official rules stating that if your players are Level x, you should increase the power of the Demon Princes to compensate. How does that give a sense of progression? Do you infinitely battle Demon Princes who keep upscaling to match the PCs?
2. Unbalanced: 3E has a massive disparity between the classes (even to this day in Pathfinder); notably between spellcasters and non-spellcasters. This disparity grows the higher in level you ascend. I tried to redress the balance with a slight skew towards the martial classes in my Ascension book. I also posted a Revised Fighter, Barbarian and Monk on my website:
Immortality
Additionally, the monsters were badly Challenge Rated, which meant too many fights were either walkovers or save or die-fests. I corrected these problems with my Challenging Challenge Ratings document (I give it away free, although Version 5 is also in the Grim Tales book).
Lastly, die rolls really become obsolete in 3E beyond about Level 30-40 (depending on how min/maxed a character is). The math just got out of control. Personally I was expecting this, because as an ultra high-level 1E/2E gamer I knew eventually die rolls ultimately came down to rolling '1's or '20's. But the difference back then was that the base scores and bonuses were capped, so the DM could plan accordingly. With 3E there was no capping to anything, and you could have different characters with massively different attack bonuses and armour classes. So much so that one character might only hit on a '20' while another might only miss on a '1'. You basically couldn't adjudicate any sort of balance to it.
3. Complexity: Epic 3E is a complete nightmare for a DM (or game designer). I remember when I was designing my Epic Bestiary and the amount of times I nearly failed a Will save every time I had to sort out a monster's skills, feats, spells or spell-like abilities. Most of which are ultimately pointless and irrelevant when running a monster.
Character design was equally galling, I remember seeing Epic characters posted with upwards of a dozen classes/prestige classes for garnering this or that bonus. I mean its Merlin the Magician, Conan the Barbarian right? Crashbang the Fighter-Ranger-Paladin-Ninja-Samurai-Gladiator-Dreadnought-Ravager-Wizard...just doesn't have the same ring to it. I'm all for a bit of diversity, but there was just a terrible meta-gamey feel to many Epic PCs; that was really due to the core classes simply not being good or interesting enough.
Magic Items. I think everyone is familiar with the Christmas Tree problem inherent to high level 3E.
4. Support: WotC had the potential to make Deities & Demigods in some way relevant to Epic Gaming but they totally and utterly mucked that book up.
Immortality
Basically I was the only Publisher seriously supporting Epic gaming. Personally I got the impression I was also the only one who cared enough to actually come up with solutions to the major problems:
The blandness I tried to solve by allowing PCs to become gods. I gave some explanation to the Universe so the various tiers of power actually meant something. I created lots of monsters and hinted at many others so that there was something else out there to fight other than the usual foes.
The unbalanced nature of the game I tried to fix as best I could. The Challenging Challenge Ratings document let you fix CR, EL and ECL. I gave the martial classes a big boost with Meta-Martial powers.
The complexity I cut down wherever I could. I put a limit on Artifact possession (so players had to make some hard choices) and made epic items all but irrelevant because they could just be disjoined. For skills I let PCs become Omnicompetant. Feats could be traded up for Divine Powers at a ratio of 6:1, cutting down on feat numbers.
I tried my best, and in fairness I think, with the changes I made, its just about playable up to about ECL 200. But gaming beyond Level 40, even with my books, was a massive undertaking for any DM because you really had to either design or redesign (with templates) all the monsters and NPCs yourself, because they simply didn't exist out there for you to borrow...added to which you still had all the added complexities of Epic 3E to deal with. I take my hat off to the DMs who really embraced Epic gaming and in fairness boldly went where no games had gone before.