The Slow Death of Epic Tier

I'm not exactly sure how you missed this, but the primordials are based on mythology's old gods (titans, giants, ect), and serve exactly that role in 4e's planar mythos.

Giants, Titans, and Primordials collectivly form that threat, very clearly, and are specifically laid out as such. Far from being indistinct, there are several primordials who's nature and cults and followers are laid out in detail and each are quite distinct.

As for various epic threats being inditinguisable, well there's some validity to that considering that most of them are positioned as gods with cults, ect, ect, ect, but the primordials are by far the best and most well realised villains in that broad category, and they serve exactly the role you claimed was lacking.

I am aware that the Primordials serve the mythological role analogous to that of the ancient Titans, but there are enough differences that prevent them from presenting the same flavor of threat. The most notable difference is that the Primordials have all already been defeated and sealed away. The giants of Norse myth were a current and looming threat, not a long defeated one. Likewise, the Asura and Rakshasa of Hindu myth were beings the gods were warring against in the present of their stories, not in the ancient past. By making the war between the Gods and the Primordials a thing of ancient history, it limited the role of the Primordials to merely being "ancient evil gods that have been sealed for a long time", which in itself is not a very novel or original plot. The giants and titans in 4E are not presented as being a significant threat the world in of themselves either. Of course, this could just be a matter of presentation.

There is also somewhat of a lack of world-devouring monsters such as Fenrir or Jormungandr. Even the Tarrasque is described as a tool of the primordials and gods, rather than as a monster that threatens to devour them.

Again, I am forced to wonder if the biggest weakness of the Epic Tier is the way that D&D gods (particularly in 4e) are placed as distant and untouchable. If the gods existed closer to the world and could be killed by monsters the PCs could ultimately fight, then there would be more room to tell cool stories in the Epic Tier. It is definitely a flaw that all of the major Epic threats live out in the planes, away from the world.
 

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Howdy SKyOdin! :)

SKyOdin said:
Sorry for not replying to this earlier. Anyways, I was actually referring to what qualified for BBEG material at Epic level. At low levels, you can fight political masterminds, the leaders of invading barbarian hordes, ancient undead schemers, and plenty more as main villains. However, epic level main villains are mostly limited to dark gods, demon princes, and Primordials, all of which are mostly indistinguishable. This can be pretty limiting.

I don't think this is an inherent problem with Epic Tier. Rather, I think it is mostly due to the fact that D&D and contemporary fantasy haven't really explored other plot-lines. For example, giants could potentially be portrayed as a powerful threat that challenges the rule of the gods as in Norse mythology if they hadn't been relegated to being servants of the indistinct Primordials. The creation of more setting material and DM advice for Epic levels would probably help this situation significantly.

To refer back to my Epic Bestiary for 3.5E, therein I had outlined all the planar types (Outer, Inner, Temporal etc.) and assigned Dimensional Races to them all. These dimensional races were both equal to and greater than the Pantheons.

For instance:

Outer Planes: Angels (Emanations of the Supreme Being)...some corrupted into Sinistrals.
Inner Planes: Elementars (Primordials if you will)
Material Plane: Intelligibles (Anti-bodies of the universal sentience)
Temporal Plane: Inevitables (Machines constructed to police temporal tampering)
Entropy: Umbrals (Umbrals are created, or rather, allowed into our universe, when immortals perish)
Far Realm: Pseudonaturals (the Lovecraftian madness)

There were also Interdimensional Beings and Higher Dimensional Beings (of the 8th, 9th and 10th Dimensions).

So although I wasn't able to detail all of the above with the confines of a single book, they were put into the consciousness of the DM.

I'm in the process of refining those ideas for 4E.

Thinking about it, a big problem with the Epic Tier as it current exists is that gods have been traditionally held as being above the level PCs can reach. There is quite a bit of mythology involving battles between gods and their enemies, such as much of Norse and Hindu mythology. However, even in 4E that level of power is considered to be above Epic level, even though it is the only source of inspiration for what Epic level can be. Unless D&D players can become comfortable with PCs fighting on par with the gods for most of Epic Tier, the Epic Tier may remain choked of content.

That is true, but in 4E the gods are a LOT closer to epic characters. I'd estimate a Demigod would be between Levels 27-31 as a Solo encounter.

Its easy to develop Epic Monsters as derivatives or subordinates of the above listed dimensional races.

Demons or Giants (Elemental)
Devils or Fallen Angels (Astral)
Daemons or Undead (Shadowfell)
Slaad or Mind Flayers (Far Realm)
Modrons or Maruts (Temporal)
etc.

I have some new epic races in the pipeline but I'll keep them under wraps for now. ;)
 

Howdy SKyOdin! :)



To refer back to my Epic Bestiary for 3.5E, therein I had outlined all the planar types (Outer, Inner, Temporal etc.) and assigned Dimensional Races to them all. These dimensional races were both equal to and greater than the Pantheons.

For instance:

Outer Planes: Angels (Emanations of the Supreme Being)...some corrupted into Sinistrals.
Inner Planes: Elementars (Primordials if you will)
Material Plane: Intelligibles (Anti-bodies of the universal sentience)
Temporal Plane: Inevitables (Machines constructed to police temporal tampering)
Entropy: Umbrals (Umbrals are created, or rather, allowed into our universe, when immortals perish)
Far Realm: Pseudonaturals (the Lovecraftian madness)

There were also Interdimensional Beings and Higher Dimensional Beings (of the 8th, 9th and 10th Dimensions).

So although I wasn't able to detail all of the above with the confines of a single book, they were put into the consciousness of the DM.

I'm in the process of refining those ideas for 4E.



That is true, but in 4E the gods are a LOT closer to epic characters. I'd estimate a Demigod would be between Levels 27-31 as a Solo encounter.

Its easy to develop Epic Monsters as derivatives or subordinates of the above listed dimensional races.

Demons or Giants (Elemental)
Devils or Fallen Angels (Astral)
Daemons or Undead (Shadowfell)
Slaad or Mind Flayers (Far Realm)
Modrons or Maruts (Temporal)
etc.

I have some new epic races in the pipeline but I'll keep them under wraps for now. ;)

Well, the currently in favor term seems to be exarch. Yes, 27-31 solo. Some are a bit higher, a few are Elites. They can all be assumed to be commanding the forces of the god they serve. If we're talking evil enemy gods/primordials/whatever then one of these guys serves as a good penultimate foe.

Really, if you want to adjust things for an 'against the gods' kind of scenario then just level them all down some. Or else make the whole thing about finding the mystical artifact that does the nasty deed, etc. You can always use plot twists of various kinds, etc.

Really though, you can tell the same sorts of stories in a situation where the actual gods are distant and only act through a few intermediaries or leave their business to their followers and just inspire. Then your angels and demon lords and whatnot are the big foes with Demogorgon or something at the end. They can fix the cosmic hooseyjigger, foil the evil primordial's plans, etc. I don't think those plotlines are bad just because the backdrop isn't the whole cosmos. That is a great advantage of 'lesser' end bosses, the fight can be mostly set in the world where the stakes are high for the characters.
 

That is true, but in 4E the gods are a LOT closer to epic characters. I'd estimate a Demigod would be between Levels 27-31 as a Solo encounter.

Its easy to develop Epic Monsters as derivatives or subordinates of the above listed dimensional races.

Demons or Giants (Elemental)
Devils or Fallen Angels (Astral)
Daemons or Undead (Shadowfell)
Slaad or Mind Flayers (Far Realm)
Modrons or Maruts (Temporal)
etc.

I have some new epic races in the pipeline but I'll keep them under wraps for now. ;)

I hate to say it, but your ideas exemplify what I think is currently wrong with 4E Epic tier and how people approach it. A demigod being a level 27-31 Solo is the very thing I was complaining about: the gods are considered to be on a level simply beyond the PCs.

The other problem is exemplified by your ideas is that the only enemies to be fought at Epic Tier are servants of various extremely powerful extra-planer entities (be they gods, demon princes, or what have you).

What I was considering as a possible alternative to this paradigm is if you consider Thor and Loki of Norse mythology to be level 21-25 PCs going around on adventures. Thor and Loki are without a doubt full gods, and major ones at that. However, their various adventure stories are the very kind of thing D&D drew inspiration from.
 

Again, the dawn war literally pits adventuring parties of deities against single primordials on many occasions. In rare cases, super-badass gods like bane and io take on a primordial alone, but most of the time, they're actually cooperating in groups to defeat them.

The fact that since then deities have been built as end-game epic tier threats doesn't really seem to be the problem- what alterative are you after? That deities are lower tier threats? That a party of mid-epic heroes should take on an entire pantheon, possily while it's guarding a chest full of astral diamonds in a 100 by 100 mile square room?

If anything what you seem to be proposing makes epic tier less epic, not more. I'm not saying fighting a pantheon would not make a cool finale, but I don't see the appeal of what you're proposing. How does it make the epic tier better?

If you want your epic tier pcs to be demigods and go around haveing thorlike adventures, they can do that. If you want your giants at war with the gods, they are literally a plotline away- and just fyi, the primordials are not all bound, many of them just retreated into the elemental chaos. The setting presents the resurgence of the dawn war as a clear potential plotline- it's just not the only plotline they offer support for.

There's a lot of interpretation going on here, but that's not going to lead to solid, functional changes that can be made to make epic tier better. You might read 4e's cosmos a certain way, but building on that intrerpretation is not going to get to the kind of concrete changes that are needed.

I think fixing epic tier is a lot more about the kinds of plotlines, and themes that are dealt with, the stakes of the battles that are fought, and the sheer epic :):):):)euppedness of battles.

A lot of the time, that's all lacking, I agree. But that said, if there's only place they have made progress, it's in monster design- and they're headed in the right direction there. Arguing that gods should be tones down or something is not going to get a better sort of epic tier play.

Again, the real problem is the stakes, and the themes, and the feel of the adventures. At epic tier, pcs are still being led around by the nose- and frankly that's something they should have left behind them by mid paragon at the latest. The result is the 'same old same old' feel that is a big part of why epic tier falls flat.

:):):):), here's the worst example I can think of- IIRC the first 4e dungeon mag adventure path, the one about orcus vs the raven queen. IIRC in the first epic tier adventure, you travel to the damn shadowfell, to the palace of the raven queen, during this huge cosmic struggle, and what does she do?

She sends you on a :):):):)ing fetch quest. 'Go fetch the magical black sphere or some :):):):)' she says, 'only then can i trust you or uh, something'. And off you go to featch the damn doodad for what is probably literally the 20th time if you've been playing from level one.

That's the kind of garbage that ruins epic tier. Each tier should be dramatically different, in a real sense. The problem isn't that the otehr tiers are not like the fun of heroic tier- the problem is that they're not different enough.

Generally, i'd lay out the tiers like this. I don't even suceed at this myself a lot of the time, but this is what i try to aim for:

Heroic: Be a hero, kick in doors, enter a big bad world where a lot of stuff is pretty scary still, and there's a lot of :):):):) you don't understand. Triumph despite this, by the skin of your teeth, bruce willis in diehard style. Spend a lot of time going 'oh :):):):)' and running after or away from various objectives. But with setbacks and plot twists and jerk npcs stabbing you in the back, you're still gaining ground.

Paragon: Now you are starting to run :):):):). People don't tell you what to do, well, not if they don't want your +3 boot in their ass. All those problems you faced, back in the day? It's time to solve them, for real, by changing the world and gaining real power. Not jsut physical power, but political power, land, title, influence, favours, all of it. And it can be a pain in the ass, and it can be dangerous, and it can corrupt you, but it's worth it to actually change things for the better- or just for yourself. Nations, armies, churches, peoples, ideas- these are the weapons you learn to wield.

Epic: Epic tier is when worldly matters begin to fall away, but not the way you think. It's not like they aren't important anymore, but the higher your vantage point becomes, the more differently you view everything. When you start to understand how thigns really work, everything changes.

You might realise that your efforts to bring peace to the land are corrupting the gods of war, because these days the people who pray to him aren't fighting for their families of homes- but for money, plunder, and glory. Or maybe the gods just don't like you stepping on their turf- apart from one rather dark fellow who insists that this is your time, that he's here to start the apocalypse that is nesecary for you and your allies to replace the stagnant old celestial order. Or maybe the gods are just automatons, celestial mechanisms that mindlessly channel the concepts and porfolios they represent- and their keepers are looking to add a few shiny new cogs to the machine. Or maybe you just decide to wage a cosmos-wide war on the dark god you swore vengance on- only to find that doing so much threaten the very nature of reality, or set the great spirits of the world against you.


The epic tier is about the laws of the cosmos, how things work, and how the heroes choose to abide by them, or rebel and seek to change them.
 

I think rather than focus on the exact nature of the enemies you face the key to epic tier is just the sheer craziness of it.

Heroic tier: You explore a dark forest, wipe out a local demon cult, save the village. The things you run into are mundane obstacles for the most part. Nasty mechanical traps, cliffs, rivers, collapsing caves, etc. Events generally don't focus on the characters except when they stick themselves into the middle of them. They are bit players in the world, doing their parts and doing them well but not that different from those around them.

Paragon tier: This is where the players get to start ordering things their way. They get to start being in charge. The obstacles they face and environments they encounter transition from nearly the sorts of things they faced in heroic tier through more fantastical versions of those things. Traps aren't just nasty mechanisms anymore, they are arcane devices. You don't just take some damage if you fail anymore, you get cursed or dumped into a dark forest in the Shadowfell. Towards the end of the tier things evolve towards the epic. The characters discover that their little goals and ambitions are just a tiny part of a bigger picture and they need to take up the epic mantle if they want to get what they want.

When you get to epic tier the things you run into are unique and over the top. You're fighting enemies that can and will take over the entire world if you don't defeat them. At the very least you're climbing the highest mountain in the world, fighting the biggest monster, uncovering the most ancient secret, etc. It doesn't have to be gods and battles in other planes of existence, that is really FLUFF. What it needs to be is no-holds-barred extreme. Think of it as if you're playing Exalted. What you do is crazy stuff, the stuff of legends. The items you wield are legendary and unique, your allies and enemies are WAY larger than life, etc. They COULD be gods, you COULD be sailing a planar galleon into the heart of the Abyss to destroy Demogorgon, but it doesn't have to be. You could be instead fighting the Serpent People and their evil mad emperor. It just has to be suitably larger than life.

Personally I've never been a fan of PCs that are at the level of the gods. It just turns the gods into more monsters to fight or NPCs to interact with on an equal footing. Myth and legend generally treat gods as something above that. Yes, Norse myths are full of the adventures of the gods, but those are things that happened far back in the days of legend or whatever. What happens if the gods ARE 25th to 30th level? What then is a 30th level PC doing? Fighting the "super gods?". I think fighting a godling is great and carrying out a quest that shapes the fate of the world is great. It just doesn't interest me to run the campaign into a scenario where the PCs are the most powerful thing in the universe.
 

Howdy AbdulAlhazred! :)

AbdulAlhazred said:
Well, the currently in favor term seems to be exarch. Yes, 27-31 solo. Some are a bit higher, a few are Elites. They can all be assumed to be commanding the forces of the god they serve. If we're talking evil enemy gods/primordials/whatever then one of these guys serves as a good penultimate foe.

Exarch denotes servant, whereas a given Demigod may just be self-serving.

Really, if you want to adjust things for an 'against the gods' kind of scenario then just level them all down some. Or else make the whole thing about finding the mystical artifact that does the nasty deed, etc. You can always use plot twists of various kinds, etc.

Really though, you can tell the same sorts of stories in a situation where the actual gods are distant and only act through a few intermediaries or leave their business to their followers and just inspire. Then your angels and demon lords and whatnot are the big foes with Demogorgon or something at the end. They can fix the cosmic hooseyjigger, foil the evil primordial's plans, etc. I don't think those plotlines are bad just because the backdrop isn't the whole cosmos. That is a great advantage of 'lesser' end bosses, the fight can be mostly set in the world where the stakes are high for the characters.

I think different foes are good for mixing up themes. Which is why you want maybe ten or so stat-blocks of something other than demons for epic games comprising one theme.
 

SKyOdin said:
I hate to say it, but your ideas exemplify what I think is currently wrong with 4E Epic tier and how people approach it. A demigod being a level 27-31 Solo is the very thing I was complaining about: the gods are considered to be on a level simply beyond the PCs.

Theres always something better than yourself though.

...would it help if I made an Immortal Tier for Levels 31-40...? :)

The other problem is exemplified by your ideas is that the only enemies to be fought at Epic Tier are servants of various extremely powerful extra-planer entities (be they gods, demon princes, or what have you).

Well I was only trying to show how you could quickly expand things beyond Demons and Dark Gods, I wasn't trying to give an Encyclopedia of Epic Monsters...not yet anyway. :cool:

What I was considering as a possible alternative to this paradigm is if you consider Thor and Loki of Norse mythology to be level 21-25 PCs going around on adventures. Thor and Loki are without a doubt full gods, and major ones at that. However, their various adventure stories are the very kind of thing D&D drew inspiration from.

Personally I see Epic heroes as Achilles, Arjuna, Beowulf, Conan, Cu Chulainn, Elric, Gilgamesh, King Arthur, Rama, Vainamoinen etc.
 

Howdy catastrophic! :)

catastrophic said:
That's the kind of garbage that ruins epic tier. Each tier should be dramatically different, in a real sense. The problem isn't that the other tiers are not like the fun of heroic tier - the problem is that they're not different enough.

Some great points. I totally agree. Epic doesn't feel epic enough because you just do the same things.

Which is why I proposed the idea of taking on armies, monsters vastly bigger than gargantuan, introducing 'game changer' Legendary Abilities and so forth.

I also think introducing wholly new races (no spoilers yet ;) ) or completely new types of monsters (Interdimensional, Temporal for instance) only found at the Epic tier is another way of making things more interesting.
 

I have to agree, Upper Krust, that there's no need for dimension-hopping in Epic Tier. Some people point to things like Norse Mythology, as a guide to how Epic Tier should be handled; godlings fighting world-spanning serpents and defeating evil gods, and demons.

I see it differently.

I think of the epic tales of The Trials of Heracles and how Cuchulainn defended Ulster, against an army. Are they any less epic, in nature, because they involved the cleaning of a stable? The defeating of a human army? I don't think so.
 

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