Thomas Shey
Legend
I'm not sure how anyone reads the text for a game like Apocalypse World, dogs in the Vineyard, Sorcerer, or Monsterhearts and comes across with the belief that group dynamics should function anything like they do in a D&D game. That's a big part of why they are written in such provocative language. To get that point across. They pretty much already come with a Surgeon General's warning.
They do, but I'm not sure all the PbtA games I've looked at have actually discussed what that's going to potentially mean at the table (obviously, I haven't read all of them or even a majority).
I think a fair point could be made for some games that straddle the line like Exalted Third Edition ,Legend of the Five Rings Fifth Edition and to a lesser extent FFG Star Wars which lure you in with action adventure premises and hit you with a bunch of indie style social mechanics some players might not be expecting. These are some of my favorite games, but they should probably have some more upfront warnings.
And that's more what I'm talking about. You can end up with a game that looks about 95% like most other trad games, and have that 5% have things that can be unexpected rocks and that aren't emphasized (I'm thinking of the Storypath games here).