TheAlkaizer
Game Designer
They're not rules. But I definitely consider options when I evaluate the weight of a game. The rules of Starfinder are not insanely more complicated then 5E. But considering it has two books and half worth of options for weapons, armors, etc; and it has several hundred feats. It absolutely becomes something that can be daunting for players.I wonder how many people count options the same as rules?
Experienced players have to spend a not trivial amount of time to comb through and make choices. Unexperienced players have to do the same thing, but you might have to be with them to explain a few things.
I think that's a bit of a shortcut, there's alot of things factoring in to this. Big companies will want a product they can work with for years, games with more depth and a bit more complexity lend themselves well to generating additional content over the years. Why would Wizards of the Coast produce a lightweight RPG that's 30 pages thick? It's a one time sell and if they start adding and adding to it, it loses it's not lightweight anymore.Rules light is a selling point...but all the big selling games have some heft to them.
Most years, all the top-selling movies are all reboots or sequels or part of cinematic universes. They're the big selling games of movies. I can still see how a smaller production could use the word original story as its selling points.