halfling rogue
Explorer
It's very handholdy. In the first encounters, so much so that it says stuff like "now you need to roll the goblin's initiative. It's +2 so roll 1d20 and add 2."
Exactly. It's just not laid out formally nor does it contain a written narrative (or enough of a written narrative) to pacify some folks. I think the Starter Set would be just fine for anyone green without it.