Argent Silvermage
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Duran Brightstone: Paladin of Heironeous
Durann Brightstone
Female Dwarf, 1st-Level Paladin of Heironeous
Medium Humanoid (Dwarf)
Hit Dice: 1d10+2 (12 hp)
Initiative: -1
Speed: 20 ft. in scale mail (4 squares); base speed 20 ft.
Armor Class: 15 (+4 scale mail, +2 heavy shield, -1 Dex), touch 9, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: Longsword +3 melee (1d8+2/19-20/x2) or Lt crossbow +0 ranged (1d8/19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dwarf traits
Special Qualities: Darkvision 60 ft., dwarf traits
Saves: Fort +4*, Ref -1*, Will +2*
Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 14, Cha 14
Skills: Appraise +3, Craft (blacksmithing) +3, Craft (stonemasonry) +3, Listen +2, Spot +2, Knowledge Religion: +5, Knowledge Nobles +5
Languages: Common, Dwarf,
Class Traits: Aura of Good, Detect Evil, Smite Evil (+2/+1)
Feats: Power Attack
Alignment: Lawful Good
Experience: 0
Dwarf Traits (Ex): Dwarves possess the following racial traits.
• +2 Constitution, –2 Charisma.
• Medium size.
• A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
• Darkvision out to 60 feet.
• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
• Weapon Familiarity: Dwarves treat Dwarven waraxes and Dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
• +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.
• +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.
• +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears).
• +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
• +2 racial bonus on Appraise checks that are related to stone or metal items.
• +2 racial bonus on Craft checks that are related to stone or metal.
Equipment: [100gp to spend]
Scale mail-50
Heavy wood shield-3
Longsword-15
Backpack-2
Waterskin-1
2 days rations-1
Bedroll-5s
Sack-1s
Flint and steel-1
Wooden holy symbol of Heironeous-1
3 torches-3c
5 vials-5 (holy water)
20g, 3s, 7c
Appearance: Durann is 4' tall and weighs a little over 140 pounds. Her eyes are topaz green and her skin is fair for a Dwarf. She keeps her dark brown hair in twin braids down her back and bound with copper coils. She rairly is out of her traditional Paladin of Heironeous uniform but when she does get out of it she can be a bit of a "girly girl".
Noting that she has a tendency to be a clutz she still wants to learn how to dance.
Cool!Ivellious said:No no no you're the cut. There are 8 players here saying they want to play. And that's all I'm going with. I was saying that to Randomling about when we would be playing.
Durann Brightstone
Female Dwarf, 1st-Level Paladin of Heironeous
Medium Humanoid (Dwarf)
Hit Dice: 1d10+2 (12 hp)
Initiative: -1
Speed: 20 ft. in scale mail (4 squares); base speed 20 ft.
Armor Class: 15 (+4 scale mail, +2 heavy shield, -1 Dex), touch 9, flat-footed 16
Base Attack/Grapple: +1/+3
Attack: Longsword +3 melee (1d8+2/19-20/x2) or Lt crossbow +0 ranged (1d8/19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dwarf traits
Special Qualities: Darkvision 60 ft., dwarf traits
Saves: Fort +4*, Ref -1*, Will +2*
Abilities: Str 14, Dex 8, Con 14, Int 10, Wis 14, Cha 14
Skills: Appraise +3, Craft (blacksmithing) +3, Craft (stonemasonry) +3, Listen +2, Spot +2, Knowledge Religion: +5, Knowledge Nobles +5
Languages: Common, Dwarf,
Class Traits: Aura of Good, Detect Evil, Smite Evil (+2/+1)
Feats: Power Attack
Alignment: Lawful Good
Experience: 0
Dwarf Traits (Ex): Dwarves possess the following racial traits.
• +2 Constitution, –2 Charisma.
• Medium size.
• A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
• Darkvision out to 60 feet.
• Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
• Weapon Familiarity: Dwarves treat Dwarven waraxes and Dwarven urgroshes as martial weapons, rather than exotic weapons.
• Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
• +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.
• +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.
• +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears).
• +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants).
• +2 racial bonus on Appraise checks that are related to stone or metal items.
• +2 racial bonus on Craft checks that are related to stone or metal.
Equipment: [100gp to spend]
Scale mail-50
Heavy wood shield-3
Longsword-15
Backpack-2
Waterskin-1
2 days rations-1
Bedroll-5s
Sack-1s
Flint and steel-1
Wooden holy symbol of Heironeous-1
3 torches-3c
5 vials-5 (holy water)
20g, 3s, 7c
Appearance: Durann is 4' tall and weighs a little over 140 pounds. Her eyes are topaz green and her skin is fair for a Dwarf. She keeps her dark brown hair in twin braids down her back and bound with copper coils. She rairly is out of her traditional Paladin of Heironeous uniform but when she does get out of it she can be a bit of a "girly girl".
Noting that she has a tendency to be a clutz she still wants to learn how to dance.
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