mmadsen said:
Savage Worlds is aimed at buys adults who have money but not time. The goal was design a game that was fast furious fun.
The interesting thing is that when you design a game to be played it makes for a bland read, but most "gamers" pick up "games" primarily to read them.
I gotta disagree with the first statement, why do you need "money"( and I'm assuming you meana this in the medium to large dispossable income sense) to get into a game like Savage Worlds or the White Wolf releases. If anything they seemed geared towards those who don't want to spend alot of money, and I for one like this new model as an option.
The Savage Worlds main book costs $29.99 same as one players handbook, and a complete setting book for it costs between $19.99 & $35.00. So at the low end you're spending around $50 while at the high end $65, still cheaper than the three core for D&D, and you have a complete game.
The White Wolf model of Scion is $34.99 for each of the three books, but they could actually be considered totally different games, depending on what level of power you want to play.
Scion: Hero for powerful mortal heroes( along the power lines of Perseus, Achilles, Sundiata, Beowulf etc.)
Scion

emigod for semi-divine heroes(Hercules, Gilgamesh, Agassou, etc.)
Scion:God for well...gods.
So depending upon what power level you want to play at, the game can cost as little as $34.99 to play.
I really don't think these models are geard towards the money crowd. I think they're geared towards people who want a minimum of rules,beyond what is in the core, A complete game for a low price, and very little commitment to keep up with others that may play the game.
In D&D you join a new group and the variation in what rules are or aren't used, how many books are allowed, etc. can be staggering. The Scion and Savage Worlds games don't suffer from this, they're more focused. You may have a few house rules, but other than that you know what rules are in the game as long as you have the 2 to 3 books for the game line.