Nope, that's not what I mean. I'm not talking about errata or "fixes," at all, but rather keeping the rules, tone, and feel or the game largely backwards-compatible over the years.mhacdebhandia said:You mean rereleasing the same version of the game without meaningful errata or fixes as a new edition several times in a row?
Suit yourself . . . really . . .Yeah, really . . . no thanks.
That describes me perfectly, too. I'm buying more D&D material than ever, but it's products from Necromancer Games, Goodman Games, Troll Lord, Green Ronin, etc. The WotC stuff just doesn't hit the right notes, for me.woodelf said:Not that I'm Imaro, but i'm gonna have to go with "it's the material that's changed, not me". I'm still buying and loving tons of RPG stuff--and even tons of stuff that i consider "D&D", just nothing from WotC.
woodelf said:So, instead of producing, say, 20 D&D supplements each year, WotC could produce 10 new one-book games each year, and then 10 supplements for whichever of those games (or previous years' games) proved the most popular.
Which is also why they are able to stay in business.RFisher said:But Wizards isn't just the D&D company. Neither are they just an RPG company. They don't need either 20 D&D products or 20 RPG products a year to make money because they have a lot of other products & potential products other than just D&D & RPGs.
woodelf said:You missed an option: new games. How does a video game or boardgame company make money? Not, primarily, by producing add-ons to existing games, or new editions of existing games (though, in both cases, there's some of that), but by producing whole new games. Yes, in both cases, they are often sequels, or in other ways tie in to previous games. But they don't have the dependency that an RPG supplement has. I can play Final Fantasy XII without even being aware of the previous 11 games in the series, and have plenty of fun. The Complete Psionic is kinda useless without at least 2 previous D&D books.
woodelf said:So, instead of producing, say, 20 D&D supplements each year, WotC could produce 10 new one-book games each year, and then 10 supplements for whichever of those games (or previous years' games) proved the most popular.
buzz said:SW setting supplements are also designed with the assumption that you'll play through them in about a six-session arc and then move on to the next book. It's not expected that you'll buy a setting and then play it (and not buy anything else) for four years or whatever.
FWIW, I give WotC credit for focusing on supplements that are crunchy. Each book will likely have some little mechanical bit that you can use in your game. IMO, putting out lots of fluff-heavy setting material would be far more of a cop-out, as there's really no design and development effort required, and are much more obviously "supplements you buy to read" than useful tools.
But the supplements don't generally make the game more complicated; they typically just make more options available. More spells, more feats, more classes, more monsters. I also think you could argue, based on the hypothetical newbie we're talking about, that a three-foot-high stack of pure setting material is going to seem just as daunting.BluSponge said:Of course, the down side of this is that you ultimately end up running the risk of having a very intimidating system. Even though the core books are all you need to play, there is so much stuff out there that it is easy for newbies to get overwhelmed if they start bringing more books into the game. It's not an easy thing to measure.