Fauchard1520
Adventurer
Exactly. That is a hallmark of a lot of my challenge design.
Any examples of "priceless vases" that you've used?
Exactly. That is a hallmark of a lot of my challenge design.
Any examples of "priceless vases" that you've used?
Play monster stat especially intelligence and wisdom.When players find successful combat tactics, they tend to stick with them. How do you shake players out of "tactical complacency" without making them feel unfairly targeted?
I offer up the classic ambush scenario as an option over here, but I'm curious how else you can knock player off balance in terms encounter design. And perhaps more important: how often should you do that? What's the best mix between "players get to decide the terms of the engagement" vs. "the DM decides the terms of engagement?"
Exactly. That is a hallmark of a lot of my challenge design.