Snoweel
First Post
So if levels 11-20 are so broken, why don't YUO switch to a 10-level campaign and just double your spells and magic items per level?
All tasks that a 20th level character is more easily able to accomplish than a 10th level character.
There is more to D&D than combat, y'know?
If I wanted reality, I'd have NO MAGIC. Big difference.
For me, a reduction in magic allows me to more easily challenge the players, as well as make it easier to imagine what such a fantastic world would look like.
With less options for solving problems, the more likely it will be that I can craft situations of dramatic tension and thus have greater enjoyment in my game.
It's like comic books - sure the characters are challenged, but since I can't relate to them or the high-powered, fanciful challenges they face, I don't really enjoy comics, and so I don't read them.
This is why I want a low-magic D&D game while still allowing for cinematic action and hyper-capable characters.
Actually, there is a plethora (yes, a plethora) of users here who are making an effort to point out that low magic =/= grim and gritty or realism.
That's why I keep AC and hp. I *like* over the top, I just don't like the overabundance of problem-solving options that magic presents.
hong said:I'm unaware of any CR 10 obstacle that would require DC 43. Spotting an invisible creature 20 feet away is DC 24. Following tracks that are a week old, over hard ground, is a base DC of 27. Crafting a complex or superior item is DC 20. Opening a good lock is DC 30.
All tasks that a 20th level character is more easily able to accomplish than a 10th level character.
There is more to D&D than combat, y'know?
The more extreme skill DCs get, the more removed from reality the tasks are. Since one of the aims that many people who like "low magic" seem to have is to get the game to a closer version of reality
If I wanted reality, I'd have NO MAGIC. Big difference.
For me, a reduction in magic allows me to more easily challenge the players, as well as make it easier to imagine what such a fantastic world would look like.
With less options for solving problems, the more likely it will be that I can craft situations of dramatic tension and thus have greater enjoyment in my game.
It's like comic books - sure the characters are challenged, but since I can't relate to them or the high-powered, fanciful challenges they face, I don't really enjoy comics, and so I don't read them.
This is why I want a low-magic D&D game while still allowing for cinematic action and hyper-capable characters.
Now _you_ may have an entirely different vision of "low magic" to everyone else
Actually, there is a plethora (yes, a plethora) of users here who are making an effort to point out that low magic =/= grim and gritty or realism.
That's why I keep AC and hp. I *like* over the top, I just don't like the overabundance of problem-solving options that magic presents.