Frostmarrow said:The problem I see with this is how do you cut all treasure in half? How do you divide a +1 or even a +2 longsword, for example?
If I only award half the XP but keep treasure as typed (in most published modules), what kind of trouble can I expect?
A +2 longsword is worth roughly 8000gp, so replace it with an item worth 4000gp. Or just randomly remove 50% of the magic items. Or do what I do - I don't worry about it, I just don't hand out magic items or treasure after many fights. If you strictly enforce the items-sold-for-50%-value rule and have some training etc costs, maybe some taxes, you'll end up with about the right result anyway. I wouldn't bother slasing individual treasure hoards, just give out half XP, sometimes "forget" to give monetary awards, and eyeball party wealth to see that it stays roughly in the right ballpark.