Piratecat said:Actually, at levels 13+, those orcs have been trained and organized into a deadly force by a mysterious third party. The adventurers almost don't notice until too late because they just don't take the road any more.![]()
Er, I was talking about IMC and how I _don't_ scale the environment to the PC's level!

As I've been trying to say, my world's "environment" includes areas suitable for adventuring at a wide range of levels, 1-20 or at least 3-15 or so (I do have trouble keeping level 1-2 PCs alive). And this is perfectly realistic - real world adventurous-type fighters, soldiers, mercenaries and such, will seek out or be sent to face greater challenges as their skills increase; likewise IMC. Sometimes things go wrong - the party of 20 2nd level Royal Marines guarding the Falkland Islands gets invaded by the entire Argentine army - but such events, though they can happen to PCs IMC, are inherently rare.